Marsmallos
Member
- Reaction score
- 17
Hello!
In my map I got a lot of trees. However, I figured it would probably improve the maps loading time if I changed those trees from destructibles to doodads (since they dont need to be chopped down anyway, and it would also be nice if I could make them cast shadows).
So I figured I would export the tree models with War3ModelEditor and then import them again and use them as custom doodads instead.
However, there is a problem. It doesnt seem like I can create custom doodads with variations (no way to specify what models to use as variations for example). I am having lots of trouble with this, so if anyone could help me make a custom doodad with variations using imported models I would be very grateful
(I searched round a little for tutorials, but I didn't find anything useful )
In my map I got a lot of trees. However, I figured it would probably improve the maps loading time if I changed those trees from destructibles to doodads (since they dont need to be chopped down anyway, and it would also be nice if I could make them cast shadows).
So I figured I would export the tree models with War3ModelEditor and then import them again and use them as custom doodads instead.
However, there is a problem. It doesnt seem like I can create custom doodads with variations (no way to specify what models to use as variations for example). I am having lots of trouble with this, so if anyone could help me make a custom doodad with variations using imported models I would be very grateful
(I searched round a little for tutorials, but I didn't find anything useful )