Okay, I'm trying to prevent team killing on a map I'm making. What I want to do is not let player 1 (red) attack player 2 (blue) UNLESS the unit red wants to attack has less than 75% of its health.
I know it's possible, spent hours looking for the right triggers with no luck. I'm out of ideas. Anyone have any suggestions?
I know it's possible, spent hours looking for the right triggers with no luck. I'm out of ideas. Anyone have any suggestions?