O.A
Quantum physics rules
- Reaction score
- 29
Solved:
Trying to make a trigger that adds Xp to heroes based on the damage they deal to enemy heroes, if you could do something like below, it would be pretty simple, but i can't figure out how to do this since Takes Damage can't be used as a generic event. (in GUI)
A unit Takes Damage
Actions
Hero - Add (Integer((Damage taken))) experience to (Damage Source), Show level-up graphics
Trying to make a trigger that adds Xp to heroes based on the damage they deal to enemy heroes, if you could do something like below, it would be pretty simple, but i can't figure out how to do this since Takes Damage can't be used as a generic event. (in GUI)
A unit Takes Damage
Actions
Hero - Add (Integer((Damage taken))) experience to (Damage Source), Show level-up graphics