How to

Dmshu

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You shouldn't use Unit - Group orders.

It will order all of brown's units to attack move even if they are structures.

Using regions is the best way.

I've uploaded a very very basic map that moves a footman from a to b to c to d back to a.

Just make sure to check what the event of the trigger means and when you can use Last Created Unit and Trigger Unit.

I would change your trigger to:
Code:
Untitled Trigger 001
    Events
        Unit - A unit enters (Position of Zombie Base 0014 <gen>)
        Unit - A unit enters (Position of Zombie Base 0024 <gen>)
        Unit - A unit enters (Position of Zombie Base 0025 <gen>)
        Unit - A unit enters (Position of Zombie Base 0026 <gen>)

    Conditions
        And - All (Conditions) are true
            Conditions
                (Owner of (Triggering unit)) Equal to Player 12 (Brown)
                (Unit-type of (Triggering unit)) Equal to Ghoul
    Actions
        Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 <gen>)

Then make a separate trigger that does your spawning.
 

Attachments

  • map.w3m
    22.6 KB · Views: 173

AlExAlExAlEx

Member
Reaction score
7
You shouldn't use Unit - Group orders.

It will order all of brown's units to attack move even if they are structures.

Using regions is the best way.

I've uploaded a very very basic map that moves a footman from a to b to c to d back to a.

Just make sure to check what the event of the trigger means and when you can use Last Created Unit and Trigger Unit.

I would change your trigger to:
Code:
Untitled Trigger 001
    Events
        Unit - A unit enters (Position of Zombie Base 0014 <gen>)
        Unit - A unit enters (Position of Zombie Base 0024 <gen>)
        Unit - A unit enters (Position of Zombie Base 0025 <gen>)
        Unit - A unit enters (Position of Zombie Base 0026 <gen>)

    Conditions
        And - All (Conditions) are true
            Conditions
                (Owner of (Triggering unit)) Equal to Player 12 (Brown)
                (Unit-type of (Triggering unit)) Equal to Ghoul
    Actions
        Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 <gen>)

Then make a separate trigger that does your spawning.
well..that is clear but with 1 unit , can you PLEASE do it with more units ?(about 10..)
 

Dmshu

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9
This works for infinite units.

No matter how many units you spawn in the region it will activate the trigger for each unit and order each unit to move.
 

Dmshu

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right click in conditions --> new condition

left click the spot that says boolean comparison

look at the bottom of the list 2nd from the bottom
 

AlExAlExAlEx

Member
Reaction score
7
Now i have :
Trigger:
  • Attack
    • Events
      • Unit - A unit enters Region 000 &lt;gen&gt;
      • Unit - A unit enters Region 001 &lt;gen&gt;
      • Unit - A unit enters Region 002 &lt;gen&gt;
      • Unit - A unit enters Region 003 &lt;gen&gt;
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 12 (Brown)
      • (Unit-type of (Triggering unit)) Equal to Ghoul
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 &lt;gen&gt;)


I'm testing now!

EDIT :
There are coming alot from a side , a bit form a side and none from 2 sides, why ?
And they "meet" some defence..after they destroy the defence they won't continue to the base..they just remain at the killed enemyes.
 

AlExAlExAlEx

Member
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7
bump..and to explain better

Download the attachement..theres a "drawing" from |-.-| but i could'nt post it because vBulletin auto-deletes spaces.

AP = Attack point
Here1 = Many from here
Here2 = Less from here
and the other 2 entrances..nothing comes.

Why ?
 

Attachments

  • Explain.txt
    403 bytes · Views: 199

Dmshu

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Well, when you order them to move from region to region they're going to take the shortest path which looks like the left side.

You can make a few more regions so that you can guide their pathing better like the epic drawing I've uploaded.
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    28.5 KB · Views: 182

AlExAlExAlEx

Member
Reaction score
7
Well, when you order them to move from region to region they're going to take the shortest path which looks like the left side.

You can make a few more regions so that you can guide their pathing better like the epic drawing I've uploaded.
well my base has 4 entraces your epic draw has only 3...
 

Dmshu

New Member
Reaction score
9
It was the idea that counted, but I fixed my epic drawing so now it's my epicer drawing.
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    28.6 KB · Views: 165

AlExAlExAlEx

Member
Reaction score
7
It was the idea that counted, but I fixed my epic drawing so now it's my epicer drawing.
well , was simple to make them attack to a single point..but how to make them attack "individiual" i need 8 triggers? or something is i'm skiping something ?
 

Dmshu

New Member
Reaction score
9
Yes, it is as simple as that.

Technically you don't need 8 separate triggers, but it would be more work to fit it all in one, however it would be completely doable.
 
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