How to

You shouldn't use Unit - Group orders.

It will order all of brown's units to attack move even if they are structures.

Using regions is the best way.

I've uploaded a very very basic map that moves a footman from a to b to c to d back to a.

Just make sure to check what the event of the trigger means and when you can use Last Created Unit and Trigger Unit.

I would change your trigger to:
Code:
Untitled Trigger 001
    Events
        Unit - A unit enters (Position of Zombie Base 0014 <gen>)
        Unit - A unit enters (Position of Zombie Base 0024 <gen>)
        Unit - A unit enters (Position of Zombie Base 0025 <gen>)
        Unit - A unit enters (Position of Zombie Base 0026 <gen>)

    Conditions
        And - All (Conditions) are true
            Conditions
                (Owner of (Triggering unit)) Equal to Player 12 (Brown)
                (Unit-type of (Triggering unit)) Equal to Ghoul
    Actions
        Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 <gen>)

Then make a separate trigger that does your spawning.
 

Attachments

  • map.w3m
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You shouldn't use Unit - Group orders.

It will order all of brown's units to attack move even if they are structures.

Using regions is the best way.

I've uploaded a very very basic map that moves a footman from a to b to c to d back to a.

Just make sure to check what the event of the trigger means and when you can use Last Created Unit and Trigger Unit.

I would change your trigger to:
Code:
Untitled Trigger 001
    Events
        Unit - A unit enters (Position of Zombie Base 0014 <gen>)
        Unit - A unit enters (Position of Zombie Base 0024 <gen>)
        Unit - A unit enters (Position of Zombie Base 0025 <gen>)
        Unit - A unit enters (Position of Zombie Base 0026 <gen>)

    Conditions
        And - All (Conditions) are true
            Conditions
                (Owner of (Triggering unit)) Equal to Player 12 (Brown)
                (Unit-type of (Triggering unit)) Equal to Ghoul
    Actions
        Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 <gen>)

Then make a separate trigger that does your spawning.
well..that is clear but with 1 unit , can you PLEASE do it with more units ?(about 10..)
 
This works for infinite units.

No matter how many units you spawn in the region it will activate the trigger for each unit and order each unit to move.
 
right click in conditions --> new condition

left click the spot that says boolean comparison

look at the bottom of the list 2nd from the bottom
 
Now i have :
Trigger:
  • Attack
    • Events
      • Unit - A unit enters Region 000 &lt;gen&gt;
      • Unit - A unit enters Region 001 &lt;gen&gt;
      • Unit - A unit enters Region 002 &lt;gen&gt;
      • Unit - A unit enters Region 003 &lt;gen&gt;
    • Conditions
      • (Owner of (Triggering unit)) Equal to Player 12 (Brown)
      • (Unit-type of (Triggering unit)) Equal to Ghoul
    • Actions
      • Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 &lt;gen&gt;)


I'm testing now!

EDIT :
There are coming alot from a side , a bit form a side and none from 2 sides, why ?
And they "meet" some defence..after they destroy the defence they won't continue to the base..they just remain at the killed enemyes.
 
bump..and to explain better

Download the attachement..theres a "drawing" from |-.-| but i could'nt post it because vBulletin auto-deletes spaces.

AP = Attack point
Here1 = Many from here
Here2 = Less from here
and the other 2 entrances..nothing comes.

Why ?
 

Attachments

  • Explain.txt
    403 bytes · Views: 201
Well, when you order them to move from region to region they're going to take the shortest path which looks like the left side.

You can make a few more regions so that you can guide their pathing better like the epic drawing I've uploaded.
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    28.5 KB · Views: 184
Well, when you order them to move from region to region they're going to take the shortest path which looks like the left side.

You can make a few more regions so that you can guide their pathing better like the epic drawing I've uploaded.
well my base has 4 entraces your epic draw has only 3...
 
It was the idea that counted, but I fixed my epic drawing so now it's my epicer drawing.
 

Attachments

  • Untitled.jpg
    Untitled.jpg
    28.6 KB · Views: 166
It was the idea that counted, but I fixed my epic drawing so now it's my epicer drawing.
well , was simple to make them attack to a single point..but how to make them attack "individiual" i need 8 triggers? or something is i'm skiping something ?
 
Yes, it is as simple as that.

Technically you don't need 8 separate triggers, but it would be more work to fit it all in one, however it would be completely doable.
 
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