You shouldn't use Unit - Group orders.
It will order all of brown's units to attack move even if they are structures.
Using regions is the best way.
I've uploaded a very very basic map that moves a footman from a to b to c to d back to a.
Just make sure to check what the event of the trigger means and when you can use Last Created Unit and Trigger Unit.
I would change your trigger to:
Then make a separate trigger that does your spawning.
It will order all of brown's units to attack move even if they are structures.
Using regions is the best way.
I've uploaded a very very basic map that moves a footman from a to b to c to d back to a.
Just make sure to check what the event of the trigger means and when you can use Last Created Unit and Trigger Unit.
I would change your trigger to:
Code:
Untitled Trigger 001
Events
Unit - A unit enters (Position of Zombie Base 0014 <gen>)
Unit - A unit enters (Position of Zombie Base 0024 <gen>)
Unit - A unit enters (Position of Zombie Base 0025 <gen>)
Unit - A unit enters (Position of Zombie Base 0026 <gen>)
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Unit-type of (Triggering unit)) Equal to Ghoul
Actions
Unit - Order (Triggering unit) to Attack-Move To (Position of Resistance Base 0001 <gen>)
Then make a separate trigger that does your spawning.