The way i have it now i have in map init
For all 6 towers
when Any of the 6 towers die I want the creeps to gain +1 level.
I know im missing somthing i cant remember what.
If i put an integer it will be only when that tower dies. How can i make it when any of the towers in that array die?
Trigger:
- Set TowersOfSauron[1] = Tower of Sauron 0017 <gen>
For all 6 towers
when Any of the 6 towers die I want the creeps to gain +1 level.
I know im missing somthing i cant remember what.
Trigger:
- (Triggering unit) Equal to TowersOfSauron[INDEX]
If i put an integer it will be only when that tower dies. How can i make it when any of the towers in that array die?