I would always do it this way. You only have to initialize it once and then have complete control about how much gold each and every unit gives. You also get the right amount of gold displayed in the bounty award animation (the goild coin sfx and the little "+XX" text msg). Of course you can also trigger that, but that would be 6 lines of "code" to trigger (7 if you want sound)...
However, if you still want to trigger it, it could look somewhat like this:
Code:Events Unit - A unit Dies Conditions Actions Player - Add 5 to (Owner of (Killing Unit)) Current Gold
Btw: http://www.thehelper.net/forums/showthread.php?t=26359 this tut might help
If you use this you will also get gold for killing own units. And that wouldnt be so clever. Put a condition in so it looks like this:Events
Unit - A unit Dies
Conditions
Actions
Player - Add 5 to (Owner of (Killing Unit)) Current Gold
If you use this, you only get gold by killing your opponents units.Events
Unit - A unit Dies
Conditions
(Owner of (Dying Unit)) not equal to (Owner of (Killing Unit))
Actions
Player - Add 5 to (Owner of (Killing Unit)) Current Gold
go to object editor...then press 'ctrl + F' and type the hero name...from the hero u can change the max level of the hero
No, that is only the level.. (sort of) of the hero. To change the MAX level you'll have to go Advanced > Gamplay Constants > Hero Max Level and change it to whateva u want.