Ideas for a Soul Pack

NeuroToxin

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I've noticed that nobody makes unique spell packs anymore, so I'm creating one based on souls. Its MUI-GUI, so even the people who don't know much can use it. The first spell is called sense of the souls, and its the whole souls-system.

Sense of the Souls
Being as friendly as the Soul-Keeper is, Souls are attracted to him. Whenever a unit dies within range of the Soul-Keeper, it will float around him, ready to be sacrificed to his need.

Level 1 - Maximum of 15 Souls
Level 2 - Maximum of 20 Souls
Level 3 - Maximum of 25 Souls
Level 4 - Maximum of 30 Souls

And Second, Send Soul, Which is basically just sending one of the souls that you have to the target to deal damage.

Now my question to you. I need some more spells, and I have some more in mind, like a soul hook, soul harvesting, etc. But I need some more ideas, as complex as you want, just using souls. Note to you guys, the souls actually fly around the caster when they are "harvested" from the corpses, Sense of the Souls is a passive ability, Both abilities work.
 
Really neat idea what you're trying to do :D ... well i think i have an idea... a spell that costs 5 souls and basically sends them to a point where they create a portal (visible only to the caster) and the hero than gains an ability to teleport back to that portal at any time (it sounds good for a AoS map or PvP...)
Another idea would be a soul nova Which basically sends the current souls in random directions from the caster and so damage anyone they touch after reaching a limit range (after reaching it they should vanish... or if it is like an ultimate they should return back and remain around the Soul-Keeper)
 
Really neat idea what you're trying to do :D ... well i think i have an idea... a spell that costs 5 souls and basically sends them to a point where they create a portal (visible only to the caster) and the hero than gains an ability to teleport back to that portal at any time (it sounds good for a AoS map or PvP...)
Another idea would be a soul nova Which basically sends the current souls in random directions from the caster and so damage anyone they touch after reaching a limit range (after reaching it they should vanish... or if it is like an ultimate they should return back and remain around the Soul-Keeper)

I like the soul nova, an idea would be if they hit something, they explode dealing damage, and the ones that don't return.
 
corruption- uses x amount of souls to posses a low level unit (charm, but uses souls, basically)
Soul Sentinel- places an invisible soul at a target point to observe the area for a duration
 
nice ideas came from educator :D the corruption one could be an proportional spell... when the unit has a bigger level there is need for more souls to posses it and when it's low level, few souls (example level 1 > 2 souls, level 2 > 4 souls, etc)
And about the sentinel i wanted to ask... should it return to the caster after the duration is over? i mean after all just sitting somewhere on the map doesn't consume the souls power (unless that power comes from the soul-keeper :D)
 
not sure about soul sentinel now, maybe would be better with a locust ability, a soul cost and call it soul scouts, increase the area of effect and since ur as good as you are, u could probably trigger the whole ability. the ability would be used as a tactical ability to scout out the map.
also im thinking "Haunt" allows the caster to "haunt" a tree or destructable, when an enemy comes close the soul(s) haunting the object attack the enemy.
 
I like the haunt, and maybe I could add a passive ability, whereas when the caster attacks, it uses two souls and they go and attack two random targets, (Like a bounce attack)
 
Soul Charge
Uses all the souls the caster has to increase caster's stats for x seconds
Soul Minion
Uses a soul to create a soul minion
 
What'd be cool is if the souls FORMED the minion, like made the shape, then they were destroyed and the minion appeared.
 
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