Spell Immolate

Immolation

Member
Reaction score
20
Immolate
Because Immolation is not enough.


Surrounds target unit(allied or enemy) with flames, dealing damage each .33 seconds to enemy units near it.

GUI
/vJASS= vJASS
Leakless?= Yes.
Lagless= Yes.
MUI/MPI?= MUI
Requires: AIDS, Event, KT2, GT and Damage.
Changelog:
v1.01:
-Improved code.
-Damage configuration now takes damage per second instead of damage per period.

v1.00:
-Initial release.

Code:
JASS:
scope Immolate initializer Init
//-------------------------------------------------------------
//                  Immolate by Immolation                
//-------------------------------------------------------------

// Description:
//---------------------------
//Surrounds target unit(allied or enemy) with flames, dealing damage each .33 seconds to enemy units near it.

// What do I need to import it in my map?
//---------------------------
// You need to download JASS NewGen, available at the following links:
//
// -http://www.thehelper.net/forums/showthread.php?t=73936
// -http://www.wc3c.net/showthread.php?t=90999
//
//Install it and then read the following paragraph.

// How do I put it in my map?
//---------------------------
// 1. Copy:
//  a. Copy the Ability found in the Abilities tab in the Object Editor.
//  b. Copy all this trigger and those you find in the Systems category.
//     Check the Damage and AIDS triggers for implementation instructions about those systems.
// 2. Press CTRL + D while in Abilities section in Object Editor to find out the rawcode of:
//  a. The "Immolate" ability. Change the ABILITY_ID to the rawcode that you find(it's 'A000' in this map).
// 3. You have succesfully imported the spell <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin    :D" loading="lazy" data-shortname=":D" />

// Changelog:
//---------------------------
// v1.01
// -Improved code.
// -Damage configuration now takes damage per second instead of damage per period.

// v1.00
// -Initial release.

//---------------------------
// TheHelper.net

//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
//                             LIST OF CONFIGURABLES
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    globals
        //Rawcodes:
        private constant integer ABILITY_ID = &#039;A000&#039;
    
        //Effects:
        private constant string EFFECT_TARGET = &quot;Abilities\\Spells\\Other\\ImmolationRed\\ImmolationRedTarget.mdl&quot;
        private constant string EFFECT_TARGET_ATTACHMENT = &quot;chest&quot;

        private constant string EFFECT = &quot;Abilities\\Spells\\Items\\AIfb\\AIfbSpecialArt.mdl&quot;
        private constant string EFFECT_ATTACHMENT = &quot;chest&quot;
    endglobals

    private function Duration takes integer Level returns real
        return 10.00
    endfunction

    private function Period takes integer Level returns real
        return 0.33
    endfunction

    private function DamagePerSecond takes integer Level returns real
        return 15.00 * Level //Damage per second.
    endfunction
    
    private function Area takes integer Level returns real
        return 200.00
    endfunction
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    native UnitAlive takes unit id returns boolean

    private struct Immolate
        unit caster
        unit target
        integer level
        integer ticks
        effect sfx
        real range
        real dmg
    endstruct

    globals
        private group GROUP = CreateGroup()
        private unit Caster
        private real Damage
    endglobals

    private function GroupCallback takes nothing returns boolean
        local unit target = GetFilterUnit()
        if IsUnitEnemy(Caster, GetOwningPlayer(target)) == true and UnitAlive(target) == true /*
        */ and IsUnitType(target, UNIT_TYPE_STRUCTURE) == false then
            call DestroyEffect(AddSpecialEffectTarget(EFFECT, target, EFFECT_ATTACHMENT))
            call Damage_Spell(Caster, target, Damage)
        endif
        set target = null
        return false
    endfunction

    private function TimerCallback takes nothing returns boolean
        local Immolate A = KT_GetData()
        if A.ticks == 0 or UnitAlive(A.target) == false then
            call DestroyEffect(A.sfx)
            call A.destroy()
            return true
        endif
        set Caster = A.caster
        set Damage = A.dmg
        set A.ticks = A.ticks - 1
        call GroupEnumUnitsInRange(GROUP, GetUnitX(A.target), GetUnitY(A.target), A.range, Filter(function GroupCallback))
        return false
    endfunction

    private function Main takes nothing returns boolean
        local Immolate A = Immolate.create()
        set A.caster = GetTriggerUnit()
        set A.target = GetSpellTargetUnit()
        set A.level = GetUnitAbilityLevel(A.caster, ABILITY_ID)
        set A.dmg = DamagePerSecond(A.level) * Period(A.level)
        set A.range = Area(A.level)
        set A.ticks = R2I(Duration(A.level) / Period(A.level))
        set A.sfx = AddSpecialEffectTarget(EFFECT_TARGET, A.target, EFFECT_TARGET_ATTACHMENT)
        call KT_Add(function TimerCallback, A, Period(A.level))
        return false
    endfunction

//===========================================================================
    private function Init takes nothing returns nothing
        call GT_AddStartsEffectAction(function Main, ABILITY_ID)
    endfunction
endscope
Screenshot:
[/IMG][/URL]​
 

Attachments

  • Immolate v1.01.w3x
    116.9 KB · Views: 269

_whelp

New Member
Reaction score
54
Nice to see you turned yourself into a spell, Immolation. :D

Cool spell though, hehe.
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
nothing new

it's the DotA's "Ion Shell" spell ;)

+rep for the effort though

btw why do you need so many systems for such a relatively simple spell? :confused:

KT2 would be enough
 

Immolation

Member
Reaction score
20
I don't play DotA, so I don't know what spell you're talking about.

Also, the systems I use are mostly for efficiency(see GT).

And Damage is a systems that all mappers should use since it makes everything so much more simpler.
You won't get anything more efficient than this, I think.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
JASS:
Filter(function GroupCallback)

Preload it.

JASS:
Damage(Level)
Area(Level)

Get the value in "Main", it reduces lots of calculations.

JASS:
if IsUnitEnemy(Caster, GetOwningPlayer(target)) == true and UnitAlive(target) == true then

Structures are also involved? xD

JASS:
    private function Damage takes integer Level returns real
        return 5.00 * Level
    endfunction

I thinks it is better to put damage per second.

You are not destroying the struct instance after the spell is finished.
 

Immolation

Member
Reaction score
20
Updated.

>It might be editable?
Of course, look at the first part of the code(where LIST OF CONFIGURABLES is written) :p
 

HydraRancher

Truth begins in lies
Reaction score
197
Maybe a bit more detailed description? I mean is it literatelly put an immolation on a unit?
 

Immolation

Member
Reaction score
20
Umm, it's not really that hard to understand I think :nuts:

Basically, enemy units near your target take damage each .33 seconds(configurable).
You can cast it both on allies and enemies.
 

Executor

I see you
Reaction score
57
As periodically area damage can be very useful for different things, you should make this spell more dynamically, means you should be able to do sth. like this:

JASS:
set im = Immolate.create(target,damage,area)
set im2 = Immolate.createEx(target,damage,area,targeteffect,hiteffect,duration)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top