Crusher
You can change this now in User CP.
- Reaction score
- 121
Okay lately I've seen in my map that somethimes the hero does not revive after the revive counter is over , what is the problem here ( I will show you just once , for an example ) :
EDIT - Perhaps the problem is that I always destroy location on end? Or the trigger is ok and something else causes hero to dissapear when needed?
Trigger:
- Revive Player 3
- Events
- Unit - A unit owned by Player 3 (Teal) Dies
- Conditions
- ((Dying unit) is A Hero) Equal to True
- Actions
- Set Revive_Region_Human = (Center of revive sent <gen>)
- Set ReviveSeconds3 = ((Real((Level of (Dying unit)))) + 10.00)
- Countdown Timer - Create a timer window for ReviveTimerPlyr3 with title ((Name of Player 3 (Teal)) + Revive time<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />
- Set ReviveTimerWindowPlyr3 = (Last created timer window)
- Countdown Timer - Start ReviveTimerPlyr3 as a One-shot timer that will expire in ReviveSeconds3 seconds
- Countdown Timer - Show ReviveTimerWindowPlyr3
- Wait ReviveSeconds3 seconds
- Countdown Timer - Destroy ReviveTimerWindowPlyr3
- Hero - Instantly revive (Dying unit) at Revive_Region_Human, Show revival graphics
- Camera - Pan camera for Player 3 (Teal) to Revive_Region_Human over 0.00 seconds
- Selection - Select (Dying unit) for (Owner of (Dying unit))
- Custom script: call RemoveLocation(udg_Revive_Region_Human)
- Events
EDIT - Perhaps the problem is that I always destroy location on end? Or the trigger is ok and something else causes hero to dissapear when needed?