for my rpg im giving dragons a spell called firebreath, which will cause heavy damage. but im going to make an item for the hero, to reduce the damage done by the spell. but i dont know how to so does anyone know how to?
make a trigger that detects when the spell is cast, maybe make some vars so that the game knows how much damage the spell did and not how much the units take, and then heal those units that are damaged by the spell by some amount(%)
If it's okay to just give the unit magic resistance, then just edit the item runed bracers. Otherwisesince it's heavy damage, I'd suggest giving very low damage to the spell, and if the target unit does not have the item, then you do further damage. Otherwise if you want to increase the health after the damage is done, the unit might already be dead.
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled