Lightning Effect

sLsIDK

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native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning


This is Jass an needs to be used in custom code. If you have no idea how to use this, create the lightning effect in GUI and then COPY and PASTE the trigger. On the COPY trigger go to Edit>Convert to Custom Text. (The following helps if you deleted the rest of the trigger before converting the COPY trigger.) Then look for the line that has AddLightingLoc(then a bunch of crap in here) If you notice you should see the two points you have. On the first part of the next line, type "set bj_lastCreatedLightning = " without the quotes. Then type "AddLightingEx(" without the quotes. After the ( add the first thing after the ( in the AddLightingLoc. Then put a comma and add the word true then another comma. Then for the next time first type "GetLocationX(" without the quotes. After that put the second thing in the AddLightingLoc then a ")" and a "," without quotes. Repeat the above but instead of GetLocationX( type "GetLocationY(" without the quotes. Repeat again with "GetLocationZ(". Do the same with the third thing in the AddLightingLoc as above, but do not do it for GetLocationZ(. Instead, this is where you will put how high (with a decimal point) you want it to end up.

EX:
call AddLightningLoc( "CLPB", udg_Point1, udg_Point2 )

translates to

set bj_lastCreatedLightning = AddLightningEx("CLPB", true, GetLocationX(udg_Point1), GetLocationY(udg_Point1), GetLocationZ(udg_Point1), GetLocationX(udg_Point2), GetLocationY(udg_Point2), 200.)
 

Kling[o]

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native AddLightningEx takes string codeName, boolean checkVisibility, real x1, real y1, real z1, real x2, real y2, real z2 returns lightning


This is Jass an needs to be used in custom code. If you have no idea how to use this, create the lightning effect in GUI and then COPY and PASTE the trigger. On the COPY trigger go to Edit>Convert to Custom Text. (The following helps if you deleted the rest of the trigger before converting the COPY trigger.) Then look for the line that has AddLightingLoc(then a bunch of crap in here) If you notice you should see the two points you have. On the first part of the next line, type "set bj_lastCreatedLightning = " without the quotes. Then type "AddLightingEx(" without the quotes. After the ( add the first thing after the ( in the AddLightingLoc. Then put a comma and add the word true then another comma. Then for the next time first type "GetLocationX(" without the quotes. After that put the second thing in the AddLightingLoc then a ")" and a "," without quotes. Repeat the above but instead of GetLocationX( type "GetLocationY(" without the quotes. Repeat again with "GetLocationZ(". Do the same with the third thing in the AddLightingLoc as above, but do not do it for GetLocationZ(. Instead, this is where you will put how high (with a decimal point) you want it to end up.

EX:
call AddLightningLoc( "CLPB", udg_Point1, udg_Point2 )

translates to

set bj_lastCreatedLightning = AddLightningEx("CLPB", true, GetLocationX(udg_Point1), GetLocationY(udg_Point1), GetLocationZ(udg_Point1), GetLocationX(udg_Point2), GetLocationY(udg_Point2), 200.)

I could use custom script option whit GUI , I need to put in custom script this "AddLightningEx("CLPB", true, GetLocationX(udg_Point1), GetLocationY(udg_Point1), GetLocationZ(udg_Point1), GetLocationX(udg_Point2), GetLocationY(udg_Point2), 200.)" then set Lightning = (Last created Lightning) ? so the "200" is how high in the sky the lightning will go? and the Location X , Y and Z , what they are supose to do
 

sLsIDK

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In a new trigger, put the create lighting effect that you want (without height) then convert that trigger into custom text. Then copy and paste the line I indicated in my previous post, and specify how high you want it to go, in a reply to this and I will fill the parameters in for you.
 

Kling[o]

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JASS:
function Trig_Lightning_Actions takes nothing returns nothing
    call AddLightningLoc( "SPLK", GetUnitLoc(GetTriggerUnit()), GetRectCenter(GetPlayableMapRect()) )
endfunction

//===========================================================================
function InitTrig_Lightning takes nothing returns nothing
    set gg_trg_Lightning = CreateTrigger(  )
    call TriggerAddAction( gg_trg_Lightning, function Trig_Lightning_Actions )
endfunction


wanted spirit link lightning effect :p well , 1500 flying height
 

sLsIDK

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Uh, that's the default create lighting, are you sure you want that?

EDIT: Damn, ninja edited...

EDIT2: But those are the locations you want? That will create a lighting from the unit that triggered the event to the center of the map.

EDIT3: Also that leaks
 

Kling[o]

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well for points i write udg_"variable name" then i use "call RemoveLocation(udg_"variable name")
 

sLsIDK

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Uh, this isn't going to work (atleast for me the first time I tried it it crashed my world editor, and the second time I don't think it fit)
So instead, in the trigger edit click your map name and add this to the custom script code:

JASS:
function AddLightningLocEx takes string thing location loc1 real height1 location loc2 real height 2
    set bj_lastCreatedLightning = AddLightningEx(thing, true, GetLocationX(loc1), GetLocationY(loc2), GetLocationZ(loc1)+height1, GetLocationX(loc2), GetLocationY(loc2), GetLocationZ(loc2)+height2)
endfunction


Then, in your trigger, create a custom script in GUI and in it have:

JASS:
call AddLightningLocEx( "SPLK", udg_Point1, 0., udg_Point2, 1500.)


Of course replace udg_Point1 and udg_Point2 with your points. 0. is for if you want to use this later at another height and you can also change the 1500.. Also, the heights are based on the units height and I think (someone confirm this please) are therefore different for flying units.

EDIT: WHOOPS DON't USE THIS, I need to fix it, hold on.

EDIT2: WTF some one who's fluent with Jass explain to me why this:
JASS:
function AddLightningLocEx takes string thing location loc1 real height1 location loc2 real height2 returns lightning
    set bj_lastCreatedLightning = AddLightningEx(thing, true, GetLocationX(loc1), GetLocationY(loc2), GetLocationZ(loc1)+height1, GetLocationX(loc2), GetLocationY(loc2), GetLocationZ(loc2)+height2)
    return bj_lastCreatedLightning
endfunction

gives me an error saying "Expected returns".
 

sLsIDK

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But now he can't use (Last Created Lightning)
Or destroy this effect...

EDIT: Wait... hold on...

EDIT2: Er, nevermind I thought I wasn't using your function. I still get the same error with your function.
 

sLsIDK

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Kling[o]

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OK, fixed:
JASS:
function AddLightningLocEx takes string thing, location loc1, real height1, location loc2, real height2 returns lightning
    set bj_lastCreatedLightning = AddLightningEx(thing, true, GetLocationX(loc1), GetLocationY(loc2), GetLocationZ(loc1)+height1, GetLocationX(loc2), GetLocationY(loc2), GetLocationZ(loc2)+height2)
    return bj_lastCreatedLightning
endfunction


Trigger:
  • Custom Script: call AddLightningLocEx( "SPLK", udg_Point1, 0., udg_Point2, 1500.)

I don't understand something , where i put this
JASS:
function AddLightningLocEx takes string thing, location loc1, real height1, location loc2, real height2 returns lightning
    set bj_lastCreatedLightning = AddLightningEx(thing, true, GetLocationX(loc1), GetLocationY(loc2), GetLocationZ(loc1)+height1, GetLocationX(loc2), GetLocationY(loc2), GetLocationZ(loc2)+height2)
    return bj_lastCreatedLightning
endfunction
 

sLsIDK

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Uh, this isn't going to work (atleast for me the first time I tried it it crashed my world editor, and the second time I don't think it fit)
So instead, in the trigger edit click your map name and add this to the custom script code:...
.
 
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