Father_Yetti
New Member
- Reaction score
- 46
This should be easy...I hope. I want to limit the number of heroes one may build per tier to one hero, and only one type of each hero allowed: just like in normal WCIII TFT.
The only difference for my map is that I will have 4 tiers and hence you are allowed 4 heroes. What I have done to mess up how it normally works I am not quite sure, however I don't remember changing anything and most all my heroes were built off of standard heroes. Anybody know what gives here?
I know I can script it in GUI to limit unit types of each hero to 1, but this isn't really the answer I am looking for. I guess I could script the other problem as well but I really was just hoping it could all be done through data entry or be found in game play constants or something? Anyhow any help is greatly appreciated.
Just so I don't get things tripped up either here is one more problem I am having. I made multiple Altars; to house all the Heroes to pick - they are switched with a chaos ability - so you only build one Altar and switch between them. The deal is that when you switch the Altar it no longer qualifies as meeting any requirements it met before or need to be met in the future becuase its not the same Altar.
I tried changing that requirement to 'any Altar' and it didn't work. I also looked for 'Alter' as a classification and it wasn't there, but even if it was it should have copied over. Anyone know how I can get these Altars to register as Altars, or at least make my requirements include one of them without needing all of them existing at the same time? Thanks for your time.
The only difference for my map is that I will have 4 tiers and hence you are allowed 4 heroes. What I have done to mess up how it normally works I am not quite sure, however I don't remember changing anything and most all my heroes were built off of standard heroes. Anybody know what gives here?
I know I can script it in GUI to limit unit types of each hero to 1, but this isn't really the answer I am looking for. I guess I could script the other problem as well but I really was just hoping it could all be done through data entry or be found in game play constants or something? Anyhow any help is greatly appreciated.
Just so I don't get things tripped up either here is one more problem I am having. I made multiple Altars; to house all the Heroes to pick - they are switched with a chaos ability - so you only build one Altar and switch between them. The deal is that when you switch the Altar it no longer qualifies as meeting any requirements it met before or need to be met in the future becuase its not the same Altar.
I tried changing that requirement to 'any Altar' and it didn't work. I also looked for 'Alter' as a classification and it wasn't there, but even if it was it should have copied over. Anyone know how I can get these Altars to register as Altars, or at least make my requirements include one of them without needing all of them existing at the same time? Thanks for your time.