My Idea =]

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Okay well first we need to be at the topic at hand:
FIXING MY SPELLS!!!!!
I don't know why but in the unti editor undet the abilities section I cannot find the tooltip! So every tiem I test the game the spell says 'Tool Tip Missing' Which is pissing em off to know end! Can anyone help!?!?! :banghead:
 
I

IndianSummer

Guest
Code:
Text - Tooltipp - Disable
Text - Tooltipp - Disable - Advanced
Text - Tooltipp - Normal
Text - Tooltipp - Advanced

Those 4 thingys need text and are located near the bottom of the abilities....I have no clue what'S so difficult about it :confused:
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
What's so difficult abotu it is that it isn't on ym editor!!!
This is all that I have in the 'Text' section:
Code:
Text-Editor Suffix
Text-Hotkey-Normal
Text-Hotkey-Turnoff
Text-Name
Text-Order String-Activate
Text-Order String-Deactivate
Text-Order String-Turn Off
Text-Order String-Use/Turn On

That's all there is!!! There i no text-tooltip in my editor for soem unknown reason and it is pissing em off to no end! XD
 
I

IndianSummer

Guest
Maybe you could fool around with the "Ansicht" (don't know what's it in english, it's the third tab from the left...)
Or maybe you have this raw data thing on (STRG+D)
Or maybe your editor IS screwed up...
Or maybe you use an editor mod ?
Who knows ?
God knows ! :p
Or maybe you send me the map so I can do the tooltips things ? :rolleyes:
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
LOL well I'm gonna fool aroudn with it a bit more and if I still can't get anythign I'll send you the map
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Okay I got it fixed lol. It seems that on my editor every tiem you save it, it makes the tooltip uneditable. So pretty much i haegv to finish up everythign before I'm ready to close for the night :p
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
**MAP UPDATE**

Okay all hero levels have been increased to level 150 so as the stat b0onus ability I finished today can be fully used.
The Ancient of the Seas is almsot complete, with only needing two more spells




Now I need to know:
Would guys liek the Ancient of the Seas' attack to be;
a) ranged
b) melee
Vote now. Majority rules =]
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Fien since you peopel don't liek to talk to me...
Melee it is.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
*MAP UPDATE*

Okay so I finally finished hero number one! the Ancient of the Seas. *clap* *clap* *clap*
So below is the layout of the hero and the abilities and such. I need you to tell me what you think of the hero as it stands.

Name: Ancient of the Seas
Base Stat: Agility
Starting Strength: 50
Strating Agility: 75
Starting Intelligence: 50
Strength per Level: 5
Agility per Level: 10
Intelligence per Level: 5
Hero Model: Water Elemental

Ability #1: Tsunami
Number of Levels: 10
Ability Summary: Shoots a wave of water at the enemy.
Damage per Level:
Level 1 - 250
Level 2 - 500
Level 3 - 1000
Level 4 - 2500
Level 5 - 5000
Level 6 - 10,000
Level 7 - 25,000
Level 8 - 50,000
Level 9 - 75,000
Level 10 - 100,000
Level Skip Requirement: 4

Ability #2: Showers
Number of Levels: 10
Ability Summary: Rains healing waves upon you and your allies for 60 seconds.
Health per Level:
Level 1 - 10 health per second
Level 2 - 20 health per second
Level 3 - 30 health per second
Level 4 - 40 health per second
Level 5 - 50 health per second
Level 6 - 60 health per second
Level 7 - 70 health per second
Level 8 - 80 health per second
Level 9 - 90 health per second
Level 10 - 100 health per second
Level Skip Requirement: 2

Ability #3: Water Shield
Number of Levels: 10
Ability Summary: Makes hero invulnerable to damage for (#) amount of seconds
Time Duration per Level:
Level 1 - 10 Seconds
Level 2 - 15 Seconds
Level 3 - 20 Seconds
Level 4 - 25 Seconds
Level 5 - 30 Seconds
Level 6 - 35 Seconds
Level 7 - 40 Seconds
Level 8 - 45 Seconds
Level 9 - 50 Seconds
Level 10 - 60 Seconds
Level Skip Requirement: 3

Ability #4 - Ultimate Ability: Summon Sea Elemental
Number of Levels: 5
Ability Summary: Summons Sea Elementals to the heroes aid.
Number of Sea Elementals/Sea Elemental Stats per Level:
Level 1 - 1/Attack - 500 Health - 2500
Level 2 - 2/Attack - 750 Health - 5000
Level 3 - 4/Attack - 1000 Health - 10,000
Level 4 - 6/Attack - 1500 Health - 25,000
Level 5 - 10/Attack - 5000 Health - 50,000
Level Skip Requirement: 20

There is also a stat bonus ability for the hero that goes up to level 65. However it is not rigged as it would be extremely unwise to use the stat bonus as agility does not increase defense points on this map :D
 
I

IndianSummer

Guest
The Tsunami Damages 100.000 points at level 10,
The healing ability heals 60.000 points in 60 seconds...
Isn't the healing ability too weak ?
Woah 60 seconds invulnerable :eek:

Sounds nice anyway, seems like the hero is one of those who actually make sense with their skills :D
(Saw a paladin with Death Coil once... :rolleyes: )

Edit: LoL this hero can stay invulnerable for 60 seconds while healing his allies, teamwork yeah ^^
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
The healing ability heals 60.000 points in 60 seconds...
Isn't the healing ability too weak ?

Well that's the thing, the Showers spell is one you can get up to level 10 quickly. I don't want at spawn #5 you being able to heal 1000 hit points per second...that's jstu rigged o_O

Edit:
And it's not 60 points in 60 seconds, it's 60 points per second for 60 seconds
 
I

IndianSummer

Guest
Oh lol

Thought that are dots and no " , "
so the tsunami would have 100 thousand damge o_O
*lol @ myself* mwuhahahah n00bzor !!1 me !11
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
LOL now you seen the end result lol.
But ya do you think the hero is rigged? or does it sound balancedish?
Or do you need to see the creep stats first? lol
 
I

IndianSummer

Guest
lol

I would watch out for the hero not to have more damage then 100 at the end, because...well, if the ability has 100 damage and the hero
around 243...lol Especially since the heroes can go until lvl 150, make sure to get the abilitie's balanced ^^
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
well since the max spell dmg is 100 000 (that's one hundred THOUSAND lol) I am 100% sure that the hero doesn't get up that high in dmg :rolleyes:
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Okay I need help with a few things guys. I have a little lsit of what I need help with since my internet isn't workign to well right now and I only have limited use on my parents computer :p

1. I have made 10 custom heros for my map (yes I turned the 5 into a 10 :p) and I set them on my map as neutral passive, so as you can choose which hero you want (like in hero wars) yet when I test the map they are not on the map at all. How can I get them to be on the map, behind some circles of power, and theyt still not be controlled by anyone?

2. I have set the starting points for the human player of course by the spot with all of my custom heros. However when I start the game I still get the startign sturctures (ie. Ancient of Life, Stronghold, etc.) and starting units (ie. 5 Wisps/Peons, etc.) coming on the map. How do I make it so that instead of all of this each player starts off with 1 wisp?

3. How do I set it so that players 1-5 are permanent allies and player 6 is the only person on team 2?

4. How can i get units to rotate when I place the on the editor? Like I don't want them being placed facign random ways, I need them facing exact directions.

5. How do I add a starting screen to it (like it is a campaign game?)

That is all for now. Thansk for all the help in advance guys and gals, and if any of my problems involves triggers, jstu say it's a trigger issue and I will sort it out when I get to the triggers lol
 
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