Blood Skeleton (Autocast, No Target)
- Raises a blood skeleton from a corpse using the Necromancer's dark powers. The Blood Skeleton's attacks will steal life (a percentage of the Skeleton's attack damage) and share that life to both the Skeleton and the Necromancer himself.
Level 1 - 300 HP Skeleton with 2 Armor and 23-38 attack damage, 25% Lifesteal.
Level 2 - 400 HP Skeleton with 4 Armor and 29-47 attack damage, 35% Lifesteal.
Level 3 - 500 HP Skeleton with 6 Armor and 34-51 attack damage, 55% Lifesteal.
Level 4 - 600 HP Skeleton with 8 Armor and 37-58 attack damage, 65% Lifesteal.
Level 5 - 700 HP Skeleton with 10 Armor and 44-70 attack damage, 70% Lifesteal.
Curse of Weakness (Active, Target Point, AoE)
- Weakens all enemy units within the radius of effect of this curse. By weakening, the enemy units take damage per second and reduced movement speed and attack speed, as well as a chance to miss their attacks.
Level 1 - 5 damage per second, 35% Atk. Speed Reduction, 40% Move Speed Reduction, 25% chance to miss attack. Lasts 15 seconds.
Level 2 - 8 damage per second, 45% Atk. Speed Reduction, 50% Move Speed Reduction, 25% chance to miss attack. Lasts 16 seconds.
Level 3 - 11 damage per second, 55% Atk. Speed Reduction, 60% Move Speed Reduction, 25% chance to miss attack. Lasts 18 seconds.
Level 4 - 14 damage per second, 65% Atk. Speed Reduction, 70% Move Speed Reduction, 25% chance to miss attack. Lasts 20 seconds.
Level 5 - 17 damage per second, 75% Atk. Speed Reduction, 80% Move Speed Reduction, 25% chance to miss attack. Lasts 22 seconds.
Venom Bolt (Passive)
- Gives a chance to attack with a charged bolt containing deadly venom, dealing extra damage as well as poison damage over 10 seconds..
Level 1 - 50 Damage, 10 poison damage per second for 10 seconds.
Level 2 - 60 Damage, 15 poison damage per second for 10 seconds.
Level 3 - 70 Damage, 20 poison damage per second for 10 seconds.
Level 4 - 85 Damage, 25 poison damage per second for 10 seconds.
Level 5 - 100 Damage, 30 poison damage per second for 10 seconds.
Spirits of Darkness (Ultimate, No Target)
The Necromancer taps into the spirit realm and calls upon a multitude of spirits from the underworld to serve his cause. The Necromancer then releases all of the spirits at once in the form of an expanding nova. The spirits deal damage to enemy units and nourish allied Undead units.
Level 1 - 200 damage, 150 HP Heal to Undead.
Level 2 - 400 damage, 300 HP Heal to Undead.
Level 3 - 600 damage, 450 HP Heal to Undead.