Need System Ideas!

UndeadDragon

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It would be pretty complicated if it was in GUI though.
 

Romek

Super Moderator
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:< if only it were not jass thanks though!
It's easy enough to use in GUI, despite it being coded in Jass.
Just make a boolean variable and a unit variable.
and use this:
Custom Script: set udg_<Boolean Variable Name> = GetUnitCombatState(udg_<Unit Variable Name>)
For example:
Trigger:
  • Actions
    • Set Unit = Triggering Unit
    • Custom Script: set udg_InCombat = GetUnitCombatState (udg_Unit)

Then the boolean variable (called InCombat, in this case). Will be true if the unit is fighting, and false if it isn't.
 

Charapanga

New Member
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What about a Jump System? How high it jumps depending on the distance between the caster and where he wants to jump?
 

Romek

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Igor_Z

You can change this now in User CP.
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Here is something that isn't made i think:
2. Make System for Missle detection to detect when the storm bolt missle will hit the target but in GUI i don't need it in JASS... I just wanted to know that can it be done in GUI?!
 

Pharaoh_

The epic journey will soon begin... Prepare!
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2) Impossible to click icons , unless you use advanced trackables.
Since i am interested in such thing, could you explain what those advanced trackables are, that are required to make clickable icons on Multiboards?
 

Romek

Super Moderator
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> Igor_Z
Ever heard of "damage detection"?.
Search it on the forums. It's quite easily made in GUI as well.

A 'system' like that wouldn't be anything more than a Damage Detection.

What's the difference between "trackables" and "advanced trackables"?
 

Renendaru

(Evol)ution is nothing without love.
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I think he means things like raised trackables, and player-specific ones...
 

Viikuna

No Marlo no game.
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Some nice lightning struct would be cool.
Im currently making a Lighning struct for my map. It has lots of cool methods, like moving lightning between units and changing lightning color over time. ( Like fading from 255 alpha to 0 alpha over 1.5 seconds )
I think people would find it usefull, so why dont you make something like that?

There is many damage detection systems, but that doesnt mean that you shouldt try to make a new better one, if you feel like it.

And make your systems not to require any other systems please. I dont really like when people do that.
 

Viikuna

No Marlo no game.
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Maybe trackables are like pseudohandles? Try H2I and see.

EDIT. You can "create" them for only one player by setting path to "" for others. Just use GetLocalPlayer
 
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I'm pretty sure it's been proved that you can't :

1)Detect Triggerer of trackable
2)Destroy a trackable
3)Move a trackable
 

Viikuna

No Marlo no game.
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GetTriggeringTrackable and different trackables ( by using different paths ) for different players should work. I havent tested it tought.
 

Renendaru

(Evol)ution is nothing without love.
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Hmmm... Can't go to wc3campaigns for some reason.... Used to be able to..

@Happy: It is possible to detect it through GetLocalPLayer() isn't it?
 

Viikuna

No Marlo no game.
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Yes, but if you know what trackable it is, you know which player hitted it, since you actually can make them to ignore all players but one.

JASS:
local string path = &quot;footman.mdx&quot;
if GetLocalPlayer() != Player(0) then
    set path = &quot;&quot;
endif
call CreateTrackable(path,0.0,0.0)


or something like that.

EDIT. Then you just use old good gamecache and attach some nice structs to those trackables.
 

Romek

Super Moderator
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964
You can't move or destroy trackables. But you can create a trackable for each player in the same place, and only make one of them visible to each player.
So every player actually clicks a different trackable.

Then just get the player, depending on the trackable clicked.
 
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