Newbie Questions *TD*
Hi I'm newb here and in World Editor.
I'm making a TD. I have now a lot of triggers and problems ;D I have a hope You can help me
1. I have a trigger which instantly move the creeps to next area (from Player 1 to Player 2, Pl2 to Pl3, Pl3 to Pl4 and Pl4 to Pl1) All mobs must done only one loop around a map. I have a 8 Regions (start*4 and end*4) and... in All players is noproblem but in Red... ugh... creeps dont wanna go to Red-End region. They wanna go to Purple-End Region T_T Yellow is OK but next creeps (orange green and pink) isn't. There are my triggers in red area.
"PickAllCreepsInGroups"
Events - Every 1second of the game
Condition - nothing
Actions:
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 5 (Yellow) and do (UnitGroup - Add (PickedUnit) to AttackRed
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 6 (Orange) and do (UnitGroup - Add (PickedUnit) to AttackRed
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 7 (Green) and do (UnitGroup - Add (PickedUnit) to AttackRed
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 8 (Pink) and do (UnitGroup - Add (PickedUnit) to AttackRed
etc for all areas.
---------
Trigger - Run Red(ignoring Conditions)
Yaa... units in groups. Now trigger Red
Events - Nothing
Conditions - Nothing
Actions:
UnitGroup - Pick every unit in (RedAttack) and do (Unit - Order(Picked Unit) to Move (Random point in RedEnd)
What isn't good in these triggers?
2: Spawning - I want to do a Spawn mobs when players kill every creep or when isn't anymore creep on the map.
How i Can do it?
I have a hope You can Help me and BIG sorry for my VERY BAD English (I have only 14 years lol and I'm from Poland)
Ohhh ya... i forgot - I USED A SEARCH!! Sorry but many forums dont like Non searching users ;d
Hi I'm newb here and in World Editor.
I'm making a TD. I have now a lot of triggers and problems ;D I have a hope You can help me
1. I have a trigger which instantly move the creeps to next area (from Player 1 to Player 2, Pl2 to Pl3, Pl3 to Pl4 and Pl4 to Pl1) All mobs must done only one loop around a map. I have a 8 Regions (start*4 and end*4) and... in All players is noproblem but in Red... ugh... creeps dont wanna go to Red-End region. They wanna go to Purple-End Region T_T Yellow is OK but next creeps (orange green and pink) isn't. There are my triggers in red area.
"PickAllCreepsInGroups"
Events - Every 1second of the game
Condition - nothing
Actions:
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 5 (Yellow) and do (UnitGroup - Add (PickedUnit) to AttackRed
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 6 (Orange) and do (UnitGroup - Add (PickedUnit) to AttackRed
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 7 (Green) and do (UnitGroup - Add (PickedUnit) to AttackRed
UnitGroup - Pick every unit in(Units in RedAttack) Owned by Player 8 (Pink) and do (UnitGroup - Add (PickedUnit) to AttackRed
etc for all areas.
---------
Trigger - Run Red(ignoring Conditions)
Yaa... units in groups. Now trigger Red
Events - Nothing
Conditions - Nothing
Actions:
UnitGroup - Pick every unit in (RedAttack) and do (Unit - Order(Picked Unit) to Move (Random point in RedEnd)
What isn't good in these triggers?
2: Spawning - I want to do a Spawn mobs when players kill every creep or when isn't anymore creep on the map.
How i Can do it?
I have a hope You can Help me and BIG sorry for my VERY BAD English (I have only 14 years lol and I'm from Poland)
Ohhh ya... i forgot - I USED A SEARCH!! Sorry but many forums dont like Non searching users ;d