Other Ninja VS Samurai

Moridin

Snow Leopard
Reaction score
144


Originally made by Black)Ninja and BadBlack)Ninja. Revamped with new optimized triggers, objects, mechanics and terrain by me (Moridin/Moridin239) and Kron

Type: Other
Requisite Players: 2
Recommended Players: 2 to 10

Description:
The ninja have to capture the 6 samurai talismans around the map. The samurai have to guard the talismans from capture. The ninja have a certain number of lives. When they run out, the ninja dies permanently. If all ninja are dead, the samurai win.

The above is a short description that does not do the game justice. I have included a tutorial on how to play the roles of ninja and samurai to the best of your ability below this. I recommend reading it, as the game is versatile and employs many mechanics not seen often (if ever).


Some of the awesome mechanics are:
1) A semi-realistic damage system. A few hits will kill you, no matter who you are.
2) A wounding system. The less life you have the slower you move and attack.


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Ninja:
Aim: To capture the 6 talismans and deposit them at the Ninja base.
Abilities:
Hide (Passive)
Dodge (Active)
TrueSight (Active)
Ninja Substitution (Active)
Shadow Duplicate (Active)
Wind Walk (Active) (Ultimate)

Hide: (Passive)
This ability is pre-given at the start of the game to every Ninja.
It allows you to become invisible or blend into the shadows if you merely stand still.

Dodge: (Active)
This ability is pre-given at the start of the game to every Ninja.
It allows you to dodge all possible attacks (become invulnerable) for a very short period of time.

TrueSight: (Active)
This ability is pre-given at the start of the game to every Ninja.
This ability allows you to see a larger area with true sight. You can spot invisible units or traps with this ability.

Ninja Substitution: (Active)
This ability teleports the Ninja a short distance, leaving a dummy in his place to take any hits. The dummy cannot be controlled by the Ninja. The dummy instantly dies after a few seconds.

Shadow Duplicate: (Active)
This ability creates a duplicate of the Ninja a short distance away. This ability stuns anything in a short radius around the target point for a while. The duplicate can be controlled by the Ninja.

Wind Walk: (Active)(level 6)
This ability turns the Ninja temporarily invisible, even when moving. If the Ninja attacks or steals a talisman, he is revealed.

Extra: Backstab mechanic: Ninja's can backstab. They kill anything if they hit the unit from behind. If they are too close to the unit they fumble.

Tips:
- You have 20 lives. Use them wisely.
- Don't go head to head against a samurai. They're tougher than you health wise.
- Once you capture a talisman you are a walking target. The samurai constantly get pings as to your position. Run don't hide.
- Once you place a talisman at you base (there is a unit there which you give it to, the box) it cannot be taken back by the samurai.
- Ninja have two teleporters (the circles of power). One at their base and one a little away from it. Both take you most of the distance towards the further away talismans.
- Most guards take 2 hits to kill. Some 3 and a few 1 (the invisible ones).
- Most guards can kill you in 2-3 hits. Invisible guards can kill you in 1 but reveal themselves instantly upon sighting you.
- Shadow Duplicate and Ninja Substitution BOTH have the animation of a blink. This can be used to confuse a samurai as to which Ninja is the real one.
- The Shadow Duplicate can kill anything except towers in 1 hit, including samurai. They have none of your abilities however.
- Always be stealthy, hit random targets and don't target the same talisman twice. As soon as you are spotted by the samurai's team (including the guards) Samurai will be coming to finish you off.
- Always move. Guards' attacks are siege. They attack ground rather than you. IF you stay still you will be hit. If you move you can pretty much run through guards.
- You have a number of items at your disposal, all of which are extremely useful. They cost gold however, so spend wisely.
- You gain gold at a slower rate than the samurai. However you do get a bonus for killing Samurai.
- Don't stay in your base for too long. Samurai CAN rush in and kill you, making you lose your precious lives.

Samurai:
Aim: To protect the 6 samurai talismans.
Abilities:
Dodge (Active)
Observer Ward (Active)
Arrow (Active)
Blink (Active)
Tranquility (Active) (Ultimate)

Dodge: (Active)
This ability is pre-given at the start of the game to every Ninja.
It allows you to dodge all possible attacks (become invulnerable) for a very short period of time.

Observer Ward: (Active)
It places an invisible observer ward on the ground that gives you true sight in a small radius around it. It is one of the main ways to spot the invisible Ninja.

Arrow: (Active)
The arrow flies in a straight line and kills all Ninja it happens to meet on the way.

Blink: (Active)
This is a typical teleport spell. Helpful if you want to catch the Ninja.

Tranquility: (Active)(Level 6)
The samurai attains a period of bullet-time, slowing down all units in the game except for him. It doesn't slow down projectiles however (like the guards' thrown spears).

Tips:
- You have unlimited lives and are stronger than the Ninja. Don't be afraid to hunt them down on sight. Watch out for some of their equipment though.
- Spam observer wards. They are one of the two ways you can spot a ninja standing still. IF you don't have the ability, the ninja can just stand still and you won't be able to touch him.
- Arrows are instant kill to Ninja. Always good when you don't want to go and hit a Ninja twice.
- You may have unlimited lives, but you still give the Ninja exp and gold when you die. Don't be suicidal.
- When and if you use tranquility. Ninja are almost certainly dead, wherever they are. Thus, it is best to use it when a ninja is escaping with a talisman.
- A leveled up blink is a good way to chase after a Ninja.
- Stasis traps, blockades, mines and more can be bought from the shop. They can prove to be a very strong guard against Ninja if used well.
- The samurai have numerous gateways at their base and around the field to quickly get from one end of the map to the other.
- The reveal ball, bought from the samurai shop, is another easy and cheap way of detecting the Ninja.

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Many Thanks to: :thup:
Black)Ninja and BadBlack)Ninja for the original map
Callahan for the Ronin custom model
Kron for helping me with pretty much everything including coding, items, heroes, balancing, triggering, etc.


People who play this map should please contact me at thehelper via a PM If they notice one of the following:
1) Something is in french or german or in any other language apart from english.
2) The game is not fun. For either side.
3) Some part of the game is imbalanced.
4) A tooltip / any text is wrong.

Please note:
1) Ninja's currently DO NOT have spell levels upto 10. They are actually missing a spell. :banghead:

Thanks also to any who play this map. Hope you find it fun. :D
To download click the large "Ninja VS Samurai" at the top of this post OR the link at the bottom.

View attachment NVS V2.0.1 U14_07_10.w3x
 

Moridin

Snow Leopard
Reaction score
144
you were teh ownage?

:p Just saying, if you've played the old map, this new map is a hell of lot better and newer. A couple of things we did:

1) Changed the positions and number of talismans. (One of them was almost impossible to get)
2) Changed the way ninja and samurai are played entirely.
3) Made samurai fun. (Earlier it was only fun to play Ninja. Now it is equally fun to play both).
 

Moridin

Snow Leopard
Reaction score
144
Oh cmon! No one wants to give this a try?
Or maybe I haven't described it enough? :S
 

Zack1996

Working on a Map
Reaction score
68
I can't seem to download the map from the link...
Would really love to try it if I could, sounds great :D
 

Moridin

Snow Leopard
Reaction score
144
I fixed the link. If anyone has any issues with it, please post here and I'll get to it ASAP.
 

Ninja_sheep

Heavy is credit to team!
Reaction score
64
I personally only enjoy playing NvS legends.
I know it's extremly in the favor of ninjas but with all the fancy stuff it's just way more fun (also as samurai).
 

Moridin

Snow Leopard
Reaction score
144
I can respect that sentement only if you've tried out my map. I know that it WAS fun to play as ninjas before....I played it too. I also know that my map is AS fun once you get into it and have played a few games with a friend or three.

My point: Try it out, see if you like it. If you don't, tell me why. If you do, tell me why.

P.S. Posted screenshots, if in a not so typical way....:/
 

Exide

I am amazingly focused right now!
Reaction score
448
Why not attach the map for easy download?
 

Moridin

Snow Leopard
Reaction score
144
Attached.....btw for further notice...I find attachements on this site incredibly slow for some reason.
 

Exide

I am amazingly focused right now!
Reaction score
448
Took me three seconds to download your map.
Why didn't you attach it to the first post of this thread?
 

Moridin

Snow Leopard
Reaction score
144
Because it didn't work .....again for a reason I'm not familiar with. It's not my internet...because everything else seems to work fine.

Edit: If someone could give me an easy way to put screenshots, I would love to. The SSs I took are 5 mb each....and I have no idea how to make them fit the 500kb limit on tgas without painstakingly opening and shrinking each one.
 
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