O
OmgWtfBacon
Guest
Yup. Think so. Testing, testing.
Starting Up
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: There are no teams....
For each (Integer A) from 1 to 9, do (Set DireWolf[(Integer A)] = True)
For each (Integer A) from 1 to 9, do (Set SnowWolf[(Integer A)] = True)
For each (Integer A) from 1 to 9, do (Set TimberWolf[(Integer A)] = True)
For each (Integer A) from 1 to 9, do (Set TundraWolf[(Integer A)] = True)
For each (Integer A) from 1 to 9, do (Set Whelp[(Integer A)] = True)
Selecting Dire
Events
Player - Player 1 (Red) types a chat message containing -dire as An exact match
Player - Player 2 (Blue) types a chat message containing -dire as An exact match
Player - Player 3 (Teal) types a chat message containing -dire as An exact match
Player - Player 4 (Purple) types a chat message containing -dire as An exact match
Player - Player 5 (Yellow) types a chat message containing -dire as An exact match
Player - Player 6 (Orange) types a chat message containing -dire as An exact match
Player - Player 7 (Green) types a chat message containing -dire as An exact match
Player - Player 8 (Pink) types a chat message containing -dire as An exact match
Conditions
DireWolf[(Player number of (Triggering player))] Equal to True
Actions
Unit - Create 1 Dire Wolf for (Triggering player) at ((Triggering player) start location) facing 315.00 degrees
Set DireWolf[(Player number of (Triggering player))] = False
I think it might be near the bottom of the list on event. just take what you have and do what I said to do.chienne said:Hmmm.. how would I go about making it an If, Or, And trigger?
Hm..... PM me your map, I'll look over it and make it work. you know how to PM right?chienne said:I looked for it, but I don't see it.
I tested out the map with the original one, however, and it worked. The only thing was, I could also get a timber wolf even though I had selected a dire wolf =/. And I don't want it to do that. It needs to be so that when you choose your wolf, you'r stuck with it, you can't get a new one/ a different species at any time, and when you die your dead.
Wolves setup
Events
Map initialization
Conditions
Actions
Set Wolve[1] = Dire Wolf
Set Wolve[2] = Timber Wolf
Set Wolve[3] = Frost Wolf
Set Wolve[4] = Blademaster
Set Wolve[5] = Tauren Chieftain
Pick equal Dire Wolf
Events
Player - Player 1 (Red) types a chat message containing -dire as An exact match
Player - Player 2 (Blue) types a chat message containing -dire as An exact match
Player - Player 3 (Teal) types a chat message containing -dire as An exact match
Player - Player 4 (Purple) types a chat message containing -dire as An exact match
Player - Player 5 (Yellow) types a chat message containing -dire as An exact match
Player - Player 6 (Orange) types a chat message containing -dire as An exact match
Player - Player 7 (Green) types a chat message containing -dire as An exact match
Player - Player 8 (Pink) types a chat message containing -dire as An exact match
Player - Player 9 (Gray) types a chat message containing -dire as An exact match
Player - Player 10 (Light Blue) types a chat message containing -dire as An exact match
Player - Player 11 (Dark Green) types a chat message containing -dire as An exact match
Player - Player 12 (Brown) types a chat message containing -dire as An exact match
Conditions
Actions
Set Triggering_Player = (Triggering player)
If ((Number of units in (Units owned by Triggering_Player of type Wolve[1])) Not equal to 0) then do (Set Player_Check[(Player number of Triggering_Player)] = (Player_Check[(Player number of Triggering_Player)] + 1)) else do (Do nothing)
If ((Number of units in (Units owned by Triggering_Player of type Wolve[2])) Not equal to 0) then do (Set Player_Check[(Player number of Triggering_Player)] = (Player_Check[(Player number of Triggering_Player)] + 1)) else do (Do nothing)
If ((Number of units in (Units owned by Triggering_Player of type Wolve[3])) Not equal to 0) then do (Set Player_Check[(Player number of Triggering_Player)] = (Player_Check[(Player number of Triggering_Player)] + 1)) else do (Do nothing)
If ((Number of units in (Units owned by Triggering_Player of type Wolve[4])) Not equal to 0) then do (Set Player_Check[(Player number of Triggering_Player)] = (Player_Check[(Player number of Triggering_Player)] + 1)) else do (Do nothing)
If ((Number of units in (Units owned by Triggering_Player of type Wolve[5])) Not equal to 0) then do (Set Player_Check[(Player number of Triggering_Player)] = (Player_Check[(Player number of Triggering_Player)] + 1)) else do (Do nothing)
If (Player_Check[(Player number of Triggering_Player)] Equal to 0) then do (Unit - Create 1 Dire Wolf for Triggering_Player at (Center of (Playable map area)) facing Default building facing degrees) else do (Do nothing)