Ok so I'm making a single hero map and I want each hero chosen to spawn at a random place on the map. The map itself has very rugged and random outdoor terrain, with a large number of cliffs.
The problem I'm having is that the heroes will frequently spawn on those cliffs and get stuck, unable to move off of them.
I used the Large Pathing Blocker doodad to "seal" the pathing map, so that there aren't any holes where they should be able to spawn, but they are anyway :banghead:
I know it's possible to prevent this, maps such as NOTD do the exact same thing and no units OR items spawn on the cliffs. Anyone know the solution to my problem? Thanks in advance!
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New Development: I've discovered that by making a mass item creation trigger, I am unable to cause any of them to spawn on cliffs. However, my hero spawning trigger will cause the hero selected to spawn on the cliffs, and if I restart the map multiple times, it will frequently spawn the hero on the exact same spot. However, if I wait 5-10 seconds after the map loads before I select my hero, it will frequently spawn the hero normally. This is just weird, anyone else ever have a similar experience?
The problem I'm having is that the heroes will frequently spawn on those cliffs and get stuck, unable to move off of them.
I used the Large Pathing Blocker doodad to "seal" the pathing map, so that there aren't any holes where they should be able to spawn, but they are anyway :banghead:
I know it's possible to prevent this, maps such as NOTD do the exact same thing and no units OR items spawn on the cliffs. Anyone know the solution to my problem? Thanks in advance!
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New Development: I've discovered that by making a mass item creation trigger, I am unable to cause any of them to spawn on cliffs. However, my hero spawning trigger will cause the hero selected to spawn on the cliffs, and if I restart the map multiple times, it will frequently spawn the hero on the exact same spot. However, if I wait 5-10 seconds after the map loads before I select my hero, it will frequently spawn the hero normally. This is just weird, anyone else ever have a similar experience?