Really Build A Village

Oninuva

You can change this now in User CP.
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221
Um why was i spawned outside of the playing area.. like on the bottom left where there is nothing -_-
 

takethat

Active Member
Reaction score
12
Oninuva:
if you read early post, you should know those map are bugged.


Code:
http://www.epicwar.com/maps/50375/

newest release:
harvest trigger fixed
mining trigger fixed
terrain fixed, stag are in the mid of the map
dismounted working now
more trigger on wizardry magic
catapult added
new skill <capture> enable player to capture others player's unit with condition. no prevention over abusement yet, hopefully player can refrain themselve.
only shield require iron and bronze, stone are useless atm
no victory condition, simply for fun atm
no raiders...

pls give construtive comment and feedback.
 
A

Askis

Guest
Alright, everything seems to work fine so far.
There are a few things which don't seem right to me though:

-Hunters
As you placed the stags in the middle of the map it'd be nice if hunters had a small supply aura for themselves (maybe range 5) so they can stay and hunt instead of having to run back to your village after a killing a stag or two.
A good explanation for this would be, that they can live off the land, eating berries/roots to stay alive while out of town.
Also it'd make more sense to have groups of stags placed all around the map.
Btw, is there a limited number of them, do they respawn or multiply?

-Sheep
They multiply like crazy if forgotten for a while, marked sheeps still multiply and even dead sheeps do (as long as the corpses are still around).
This leads to MASSIVE lag >_>
So, either don't let marked sheeps breed or have the corpses vanish immediately.
Also, if it's night marked sheeps sleep (nonmarked don't), so hunters don't auto-attack them, would be nice if they didn't sleep.

-Techtree
After some time, I lost track of where to research techs needed to continue or build certain buildings (searched for ages till I found the Wizard's Tower for example^^')
Would be nice, if you could use the quest menu for a techtree so it'd be possible to search for specific things needed to progress.
Could look something like this:
Basic Society:
Man builds:
-Loghouse (450 Safe Range)
-Altar:
-Tribal Society
-Hunting (10 W)
-etc.
-Seed Land (needs Altar/Tribal Society)
Tribal Society
Builder builds:
-etc.

-Consistent Names
Warring Art = Art of War? o_O
Dunno if there are more, but this is confusing until you know it...

-Mining
There are very few mines around, if you were playing a full FFA game, the one who can control a mine of each type has a huge advantage.
in 2v2v2 or 3v3 it's not as important, as allies could share mines.
So a few more mines would be nice and maybe different models/skins for the different types.

-Mana Users
In the last version casters had an invisible death timer, now they don't seem to die from old age at all.
Didn't try to have them use up all mana, but I'm guessing they'd die instantly.
Or are they immortal (apart from being killed by fighting units) now?

-Building Sight
I'd like it if buildings (especially research buildings) had at least a small sight radius. Right now there needs to be someone close, or you can't select them, so if they had just enough view to see themselves it'd be helpful.
 

Sajberhippie

New Member
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30
AWESOME! This is easily one of the funniest maps I've played. Very VERY good work :)

I've played it for several hours now, until those darn sheeps lagged me out.
Not to complain, but wouldn't it be easier just to have them spawn from the sheep farm? Although not as realistic, it's a lot easier to handle...
 

takethat

Active Member
Reaction score
12
Askis:
Hunter, hunter can build hunter's lodge that provide food supply.

Sheep, is not encourage to used since it is just to make the game more variable. but it's bug will be removed soon:
no sleeping,
only player own and alive sheep will multiply

Tech tree, will be implement soon, but not all tech will be disclose, and also some unit may consist of information skill that tells you some strategy.

Consistent name, this is really a problem, as a matter of fact many unit may have inconsistent name because in early editing, i try to edit faster. some unit i change the name, but not the tooptip and description. if possible, list those that you realize i din modified.

Mining, mines are strategical resources, although now isnt. it is the duty of players to secure thier own interest. it is part of the strategy game. i assure that no1 was able to control a mine that is totally away of any other players(except for the btm 2, but in raider version, the 2 mine is out of the defence area which easily attacked by the raiders.)

Mana caster, mage like wizard, witch will not die of timer, they die if they were physically killed or mana less then 2, mana will regenerate slowly. only priest and high priest got hidden timer.

Building are not to have sight because they got no eyes, this is 1 of the basic setting in this game, so mass building doesnt mean you see every where, and originally they cant research if there are no related unit(witch near the witch lodge), but that sounds too stupid. this is also to prevent player from not guarding every iche of land they possessed :) old folks really have strong feelings to protect their lands.

Anyway, you suggestion are very appreciated, i will continue to improve the existing concept while trying to make it more variable.

coming in next version:
New human control non human system
Tower provide true air view, while wall block your sight.
Mine area non buildable
advance and master wizardry release
more capacity for stone tower, fortify tower
ranger more action in spear throwing

Considering new concept,
water supply grew more food
fishing in river

Ideas accepted
Beware of the dead rising

Original Concept
Slaves camp
Barbarian and raiders.

ps: i hope that more suggestion on terrain, unit, tech tree, and feedback on the battles between players, castle siege, wizardry skills, 10q
 

Sajberhippie

New Member
Reaction score
30
One suggestion is to make the units' age, or mana, a bit more logical.

Having a mana of 15 for children and 60 for adults, would make them live 75 years totally, becoming adults at age 15. Also, you could add an age requirement for some proffessions, most notably Elder. Isn't it kind off illogical to pick a young man to become an elder? Triggering a requirement of mana less than 30, would mean only people over 45 years of age can become elders. :)

Also, for the hunters, forcing them to build that hunter's camp doesn't work very well. The animals are far apart, and one has to actively go search for them, and while you're searching for animals, your hunters will starve. Using them with one of the pack horses (or carts or whatever they are) work, but is kind of illogical.

One thing that would be appreciated is hostile animals. For a single player, the only dangerous thing ever is starvation, and frankly, with enough farms that's not a problem at all. With a rampaging bear roaming the lands, one would be forced to get either hunters/rangers or some kind of soldiers/mages. They could give a large bunch of food too :)

On mines: While I can understand that the resources should be hard to get for it to have a dramatical strategic effect, I don't think they should be as required then. Players would never get more than wooden weapons if only 2 (is it that the amount?) stone quarries exist. To me, at least stone could be quite common; actually, there could be limited spots of gatherable stone around.

Also, a way to cut down trees would be great. My metropolis shouldn't have a forest in the middle. Why not give lumberjacks the ability to fell trees via a modified Eat Tree ability? Maybe also give them the ability to plant trees... Right now, the lumberjacks aren't much better than the regular men, since they take 3 times as long to carry 3 times as much... They are only better if the trees are far from the lumbermill.

:) Thanks for giving us the best Wc3 map in a long, long time.
 

takethat

Active Member
Reaction score
12
Sajberhippie:
i will not modify the age of adult and child, it is by now the more playable timer, if depends on logical, either they die faster, so become more useless, or the child require too much time to grow up.

elder doesnt mean you must be very old, after all elder just a position like a leader, and leader doesnt mean must be old. the fact is, it makes it too troublesome to choose a dying guy to be an elder and die off not long after. both making player angry and wasting resources.

basically i must say, hunter are useless, anyway, i want to have an ability foodbag give to warriors or horseman but it makes the game too complicated, thus the idea of giving an unit the ability to provide food supply is not accepted unless solution to the bugs that follow is solved.

hostile animals will come out in some time, but it is still a game for players vs players.

stone quarries are for buildings, stone weapon doesnt require stone even i finish the trigger on resources,
obelisk, temple, palace, etc need stone to build.

cutting and planting tree is nice, like heroesNempire, but i have no idea how it works, if possible, give a link to a tutorial or something?

lastly, thx for the feedback, it quite helps.
 
L

lial6789

Guest
I want to play with my bro but I can't can make one without bugs that destroy the important parts and multiplayer?
If you do thx
 

muddy19

New Member
Reaction score
1
i thought this game looked cool and wanted to try it with my friend but you cant play multiplayer on the new update. :( can you make it multiplayer friendly?
 

takethat

Active Member
Reaction score
12
Newest update

HTML:
http://www.epicwar.com/maps/51128/

Multiplayable, information add in by quest and skills.
Mining bronze and iron now require relevant tech upgrade.

some trouble i face now is that i cant seems to make the stonewall and fortify wall to block line of sight, the occ heigh i set at any numbers make no differences.

i try change the unit base on other unit that had succesfully block line of sight, it still not work. Is it possible that this model, "short wall end" can not block line of sight?
 

takethat

Active Member
Reaction score
12
from now on, newest update i will put at 1st page. pls give support, feedback and suggestion. thank you:)
 
D

DEMONIS

Guest
cant donwload

Every time i download it i cant play it can anyone help me?The game looks nice too.
 

Jackal

You can change this now in User CP... or Die Tryin
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38
I played this game but got bored of continuously making women pregnant
 

takethat

Active Member
Reaction score
12
Sajberhippie: thx, i be more appreciate if you could give some feedback or suggestion.

DEMONIS: maybe your config is different? or i can send the map to you directly and c?

Jackal: if you want to play fast and easy going map, this isnt your choice. this map require more patient, since it infuse with game style of simulation/growing/strategic rather then fast phase strategic. it requires you to plan a village/city defence and grow the population rather then simply train out the unit.

Estimate game time is:
1 hour(play fast, end game within village/tribe stage)
2 hour(play not so fast, wait till city/palace stage)
3 hour(purposely dragging the game just for fun =.=)

if you play HnE, atleast 2.5 hours needed
 

takethat

Active Member
Reaction score
12
Request

This project has come to a very endanger moment XD

untill now, all of the trigger inside the map are gui, not even one are in script, except leak remove code.

some of my friend told me that jass scripted code enable the game be more smooth and lagless...

Since i have little or no knowledge of jass code, hence I officially request help from fellow helper who are capable in converting gui to jass script, to assist me in the process.

pm me if any voluntee, 10q, n good day
 

TDN

New Member
Reaction score
3
You should leave the triggers in GUI until you know how to work with JASS properly. Having someone convert them to JASS isn't going to help you, because when you want to edit the triggers, you won't know how.

Learn JASS first, then convert.
 

takethat

Active Member
Reaction score
12
not every single trigger is needed to convert, just a small portion of trigger that fire every second are needed. most of those trigger are, well establish, not much chance of editing them any more.

the problem of learning jass is, i dont have the time, atm i can only access the map in weekend which only 1 of the 2 day i may use on editing. at this rate, it can nvr be done, hence, i more prefer assistant from others.
 

Sirroelivan

Gunnerkrigg Court
Reaction score
95
Maybe you could add somekind of graveyard. And if players don't build it, there's more chance of diseases or plague?
 

Reflexar

New Member
Reaction score
12
How did u make so that the crops spawn randomly around the cropfield? :D
And which "pathing map" did u use on the crop field unit so that units can walk on it but it's not buildable?
 
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