Requesting spell ideas for a singleplayer completely freeform rpg

rtatpi

New Member
Reaction score
3
Hey TheHelper community, rtatpi here again. Right now, my primary project is a completely freeform rpg. Everything is available from the start, and its up to the player to figure out what they want to do. At the beginning of the map, the player chooses his or her combat class:

druid
warrior
thief
mage
archer
paladin.

Right now, I need some unique spells that the player can choose from for those 6 classes. Or, have a cool class idea? I'm also looking for some other classes to add to those classes, so if you have those also, feel free to post!

Keep in mind that it is a single-player rpg where you can hire henchmen (a la Guild Wars) that travel with you. The player will be in control of up to 5 units at a time (hero and four henchmen). So, aura and other passive spells are requested as well as your standard auto-cast and normal ablities.

Thanks for your time and I can't wait to see those ideas!

rtatpi :)
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
second thought, i wont be so mean

So, aura and other passive spells are requested as well as your standard auto-cast and normal ablities.

thats ever spell imaginable right? or am i crazy? lol

paladin -
lay of hands (heals the target for as long as you channel)
spirit hammer (you gain damage/attack speed)
spiritual wrath (shoots lightning bolts out in 4 different directions, if they come in contact with an enemy unit they turn to stone)


druid
nature's wrath (throws out a seeds (id suggest the tinker rocket and change size etc to look like seeds, they grow and become treants)

warrior
Beserker (you lose control of hero, but he gains insane move/attack speed)

thief
loot (passive ability that has a % chance to give you gold on an attack)

mage
Multishot finger of pain

archer
volley of arrows (again, tinker's rocket ability replaced with arrows)
rapid shot (faster attack)
way of the ranger (evasion/hide at night)
 

Chocobo

White-Flower
Reaction score
409
I give you only 1 spell for each hero for the moment.

Druid
Safety Wall (Base it on Flame Strike ability with 100 AoE, 0 damage, 0.01 effect, 0.01 time, and do this trigger:) : This creates Trees around the target and protect him or damages him. Create a Custom Leveled Dummy Unit which attacks and locust and invisibility.
Code:
Initialize Trigger
Events
Time Elasped 0.00 seconds of game-time

Conditions
None

Actions
Set DummySafetyWall[1] = Safety Wall Level 1
Set DummySafetyWall[2] = Safety Wall Level 2
Set DummySafetyWall[3] = Safety Wall Level 3

Code:
Safety Wall Trigger
Events
Generic Unit Starts the Effect on an ability

Conditions
(Ability being cast) Equal to Safety Wall

Actions
Custom Script : local destructable udg_SafetyWall1
Custom Script : local destructable udg_SafetyWall2
Custom Script : local destructable udg_SafetyWall3
Custom Script : local destructable udg_SafetyWall4
Custom Script : local destructable udg_SafetyWall5
Custom Script : local destructable udg_SafetyWall6
Custom Script : local unit udg_SafetyUnit1
Custom Script : local unit udg_SafetyUnit2
Custom Script : local unit udg_SafetyUnit3
Custom Script : local unit udg_SafetyUnit4
Custom Script : local unit udg_SafetyUnit5
Custom Script : local unit udg_SafetyUnit6
Destructable - Create 1 (YOUR TREE MODEL) at (Position of (Target unit of ability being cast) towards 42.00 facing 0.00 degrees
Set SafetyWall1 = (Last created destructable)
Destructable - Create 1 (YOUR TREE MODEL) at (Position of (Target unit of ability being cast) towards 42.00 facing 60.00 degrees
Set SafetyWall2 = (Last created destructable)
Destructable - Create 1 (YOUR TREE MODEL) at (Position of (Target unit of ability being cast) towards 42.00 facing 120.00 degrees
Set SafetyWall3 = (Last created destructable)
Destructable - Create 1 (YOUR TREE MODEL) at (Position of (Target unit of ability being cast) towards 42.00 facing 180.00 degrees
Set SafetyWall4 = (Last created destructable)
Destructable - Create 1 (YOUR TREE MODEL) at (Position of (Target unit of ability being cast) towards 42.00 facing 240.00 degrees
Set SafetyWall5 = (Last created destructable)
Destructable - Create 1 (YOUR TREE MODEL) at (Position of (Target unit of ability being cast) towards 42.00 facing 300.00 degrees
Set SafetyWall6 = (Last created destructable)
Unit - Create 1 (DummySafetyWall[Level of (Ability being cast)]) at (Position of (Target unit of ability being cast) towards 42.00 facing 0.00 degrees
Set SafetyUnit1 = (Last created unit)
Unit - Create 1 (DummySafetyWall[Level of (Ability being cast)]) at (Position of (Target unit of ability being cast) towards 42.00 facing 60.00 degrees
Set SafetyUnit2 = (Last created unit)
Unit - Create 1 (DummySafetyWall[Level of (Ability being cast)]) at (Position of (Target unit of ability being cast) towards 42.00 facing 120.00 degrees
Set SafetyUnit3 = (Last created unit)
Unit - Create 1 (DummySafetyWall[Level of (Ability being cast)]) at (Position of (Target unit of ability being cast) towards 42.00 facing 180.00 degrees
Set SafetyUnit4 = (Last created unit)
Unit - Create 1 (DummySafetyWall[Level of (Ability being cast)]) at (Position of (Target unit of ability being cast) towards 42.00 facing 240.00 degrees
Set SafetyUnit5 = (Last created unit)
Unit - Create 1 (DummySafetyWall[Level of (Ability being cast)]) at (Position of (Target unit of ability being cast) towards 42.00 facing 300.00 degrees
Set SafetyUnit6 = (Last created unit)
Wait 5.00 seconds
Destructable - Kill SafetyWall1
Destructable - Kill SafetyWall2
Destructable - Kill SafetyWall3
Destructable - Kill SafetyWall4
Destructable - Kill SafetyWall5
Destructable - Kill SafetyWall6
Unit - Remove SafetyUnit1
Unit - Remove SafetyUnit2
Unit - Remove SafetyUnit3
Unit - Remove SafetyUnit4
Unit - Remove SafetyUnit5
Unit - Remove SafetyUnit6
Wait 5.00
Destructable - Remove SafetyWall1
Destructable - Remove SafetyWall2
Destructable - Remove SafetyWall3
Destructable - Remove SafetyWall4
Destructable - Remove SafetyWall5
Destructable - Remove SafetyWall6

Warrior
Smash Strike (Base it on Storm Bolt, use the Animation Name 'attack', and modify the values yourself)

Thief
Damage Boost (Base it on Critical Strike, gives 100%, and set Critical Multiplier to 0.00, and set Damage Bonus to your own value)

Mage
Rolling Boulder (I GIVE YOU A MAP FROM WC3CAMPAIGN)

Archer
Multiple Arrows (Base it on Fan of Knifes with your own model, your own damage, and your own number of targets, 0 for Unlimited number of targets).

Paladin
Full Heal Wave (Base it on Healing Wave, bouncing how many time you want and healing 99999.00 HP).
 
A

AK-47Pirates

Guest
Idea for Thief

Make the Thief assassin/brigand model file, or Warden(the not hero one) from RoC

Possible Spells: Windwalk style, Blink Strike, A spell where you get extra gold when you kill units on top of the bounty, and ultimate could be super fast move and attack speed when activated. :shades:
 
E

EXGAEAARMOR

Guest
idea

for the Warrior

Multi Slash
level 1 the warrior strikes 3 times at the foe dealing normal damage.
level 2 the warrior strikes 4 times at the foe dealing normal damage.
level 3 the warrior strikes 5 times at the foe dealing normal damage.
level 4 the warrior strikes 6 times at the foe dealing normal damage.

Bash
level 1 has a %15 chance to stun for 1.00 sec.
level 2 has a %25 chance to stun for 1.25 sec.
level 3 has a %35 chance to stun for 1.50 sec.
level 4 has a %45 chance to stun for 1.75 sec.

Constitution
level 1 reduces attacking damage by 10 and magic damage by %6
level 2 reduces attacking damage by 15 and magic damage by %12
level 3 reduces attacking damage by 20 and magic damage by %18
level 4 reduces attacking damage by 25 and magic damage by %24

Special
Revenge
The warrior and nearby allies gains a massive increase to attack and defence for a short period of time.
level 1 gives %100 attacking power and 50 defence for 3 sec.
level 2 gives %200 attacking power and 100 defence for 3 sec.
level 3 gives %300 attacking power and 150 defence for 3 sec.

well hope it helps.
 

Young-Ken

New Member
Reaction score
2
Idea

Druid

-Help From Nature: Summonds NightElf Trees

Theif

-If the Theif is Stealing -Lockpicks

Archer

-Assassins Way -Hide

Thats all I can think of :)
 

rtatpi

New Member
Reaction score
3
Thanks for all of the submissions so far, I can't wait to get started on this project. Unfortunately, all of this will only be on paper for the next two weeks because I'll be visiting my hometown in the States! But, thanks to you guys, I'll be able to pick up rather quickly because of your ideas and inspirations!
 
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