Run AI Script Help

Dmshu

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Well I have a problem. I want my computer controlled attackers to be smart enough to use their spells during the boss waves, but If I run the ai scripts then the computer is always having wounded units flee. Is there a way to modify the ai script simply so that they don't flee? Or will I have to trigger order the boss units to cast their spells according to events and conditions?
 

Somatic

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Use a scripted method then, Its easier and under more control. You can make it react depending on its HP value or amount of Mana it has for the time being. And poses more fun for the players as you can try to anticipate their actions and force them to think when fighting the boss.
 

ReVolver

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I can make the script for you all you need to tell me is what spells they have.. ect.
 

Dmshu

New Member
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9
What's wrong with healing? :p

Anyway, tried the "units / groups flee" options yet?

If you mean the checkable option under the Object Editor unit fields then yes. If you arn't referring to that then I'm not sure what you mean.

It just that when a guard tower shoots the creep it does a 180 and flees. Or when my boss is highly out numbered by weak units it flees. Or when it reaches like 20% life it just runs the rest of its lifespan getting attacked in the back. That all happens when I use the Run Melle AI scripts.

Sure I can trigger order bosses but if I do that then it will act the same every time unless maybe I use random numbers that change conditions. Although if there is a simple fix I'd rather not "play" my bosses. But hey if not then I'll get triggering!
 
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