Other Scientist vs Abomination

Draphoelix

It's not the wintercold that's killing me
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When the extermination of the Goblins was imminent, a desperate attempt to survive was made by the Goblins. They snatched up the most intelligent and ingenious scientists of the land of Northrend in hopes that these brilliant minds would somehow help them and formed the NAJS (Northrend's Association of Joined Science).

Somewhere in Northrend, at the location of the NAJS' research base, the NAJS team started to capture different races and species for experimental purposes. The Goblins will do anything to keep their race alive, no matter if it takes another race's extermination. And at last, the NAJS team constructed the Generator that could convert any race-being into goblins whitin a range of over ten thousand units. But the generator needed time to load, and unfortunately just in that time, four of the captured creatures who were selected for the experimental uses had escaped their cages. They were out for revenge, and the entire plot to save the Goblin population was in grave peril.

Goblins:
- Kill all the Testing Creatures or survive for 30 minutes and activate the Generator.

Abominations:
- Kill all the Goblins before they activate the Generator.

The description is originally made by Ninva (Thanks), if you find any flaw, it's probably edits of mine.



I decided to scrap my old project.

Scientist vs Abominations

The map will be consisted of 2 teams, 8 Scientists/Goblins versus 4 Abominations. Both teams will be spawned in a place called The Labaratory, which is located about in the middle of the map. The Abominations will be spawned about 20 seconds later so you better get your ass of the lab and hide somewhere. Yes, you have to hide. Even though it's 8 vs 4, 2 Goblins are not equal to 1 Abomination. An abomination is strong as 5 goblins. But since the goblins will have AoE spells I hope it will be balanced out.

An Abomination cannot die. When they "die" they will not.. die but instead be stunned for 8 seconds. And 1 of your objective is to teleport theese abominations back to the lab, but it has 6 seconds casting time. So "killing" them would be a great chance to give you time to cast the teleporting thing. When an abomination is teleported back to the lab, it will eventually be respawned with the help of the Prototype Clone Generator. But this as a goblin, so you'll be joining the opposite team, but you are weaker. Pretty much like Vampirism/Island Defense.
Another objective of the goblins is to survive for 30 minutes, and then go back to the lab and activate the Clone Generator Ultimate. As an abomination you should stop that from happening, by either killing the goblins or killing the Clone Generator Ultimate with spells (since you cannot attack it with melee range). Still not sure if I should make the goblins join the opposite team as well if they die.

The spells costs mana, the Abominations will have mana regenation, unlike goblins. The only way to receive mana with goblins is to pick up Supply Boxes that will spawn randomly in the map every 40-60 seconds. Theese cannot be picked up by Abominations, and won't be destroyed even if you haven't picked it up for 20 minutes. But abominations are able to destroy them.

Scientists

Bomb Scientist
Land Mines
Flash Trap
Throw Dynamite
Nuke

Alchemist
Gas of Protection
Enchant Weapon
Acid Bomb
Chemical Rage

Engineer
Hammerbot
Barricade
Turret
Robot Factory

Geomancer
-
-
-
-

Wresler
-
-
-
-

Magican
Hypnotize
-
-
-

Electrician
Static Field
Dash of Lightning
Electric Strike
Charge

Abominations

Hunter
Hook
Net
-
Sense of smell

The reason why I posted this is because I need somewhere to store info so I'll know what I have to work with, cause currently I'm not sure what I have to do. And also getting feedback and ideas. Since I'm only storing info here, I will pimp the thread with pictures, colors and more detailed description later.
Anything I wrote here, is pending.

To-Do-List
This is nothing you need to know, I'll just write here what I have to do. Since I visit this site so often, writing here would be better than opening a notepad

Complete Engineer
Fix Tooltips
Complete Geomancer
Complete the Terrain


<DESCRIPTION> |n|n|cffffcc00Level 1 -|r |n|cffffcc00Level 2 -|r |n|cffffcc00Level 3 -|r |n|cffffcc00Level 4 -|r |n|n|cff1E90FFMana cost: 80 |nCooldown: 220|r
 
Awesome! Looks like an awesome game and map to play.

Do you need any spell ideas?

~Hai-Bye-Vine~
 
If you need any gui systems. Then I would be interested in helping on the project. But if that's not needed. Good luck.

Looks pretty like a pretty cool concept.
 
sounds unique. Just an idea though- give each unit a "tripple get out ticket" to make the map game time bigger. Use the icons from the 3 keys arthas uses, shloud look nice. Now, for the actual spell, when you die you don't go to the oposite team, but you are sent somewhere on the map and have reduced moovment and atack speed for 16 seconds by 60% percent.
 
Ghostwind - Not so sure if that would be useful. Since there won't be any more units than thoose who the players are controlling.

thewrongvine - Yes

rover2341 - Thanks. Also I don't think I need any GUI system right now, but if I need, I'll pm you.

Bloodcount - Can you explain a bit more about that "tripple ticket".
Also I want my map to be a bit more realistic, so I don't think you should be able to spawn in a random place when you die.

_______________

Also I need some feedback of the spells of the
Electrician

Static Field
The electrician is protected by an electric field. Enemies that lasts for 5 seconds whitin a range of 600 of the electrician will be become shocked and stunned. Taking damage and become stunned.

Dash of Lightning
Activate your jet-pack and flies towards while you are charged with lightning energy, leaving bursts of lightning in your path. Damage nearby enemy units.

Electric Strike
Shock your targeted enemy with an electrical bolt. Damaging and slowing your target.

Charge
Charge and overload yourself with electrical power for 3 seconds. Then releasing it and cause pulses of energy around you, damaging nearby enemies and slowing them.


~

Blade Master

The days in the labaratory could be long and boring and also very isolated. To cheer the team up, they hired the dancing group Blade Masters. They are not just simple entertainer, they are also very skilledwith their blades. Every member of the Blade Masters carries a katana and has mastered the art of combat and dancing when the ogres escaped the Blade Masters gladly lended their hands and helpt the team.
Slicing and dancing like the wind, combining their blade and dancing skills to eliminate their foes. They are not just simple dancers, they are the Blade Masters.
 
Baisicly reincarnation with 3 charges that sends you somewhere arround the map (away from the fight) but makes you weaker for 30seconds.
 
There are very rare goblin models out there, and not many different kinds of abominations. I was thinking of changing the concept, changing the abomination to undead, but don't know what to do with the goblins. Guess I have to change the story pretty much.
 
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