Server Split Problem

TheCrow34

New Member
Reaction score
1
Hi guys, i really need your help!
I made a map named: "10 Hero's Siege ULTIMATE", which is an edit of the original 10 Hero's Siege map.
So now about my problem:
At the beginning, when all the users starts to pick up their chosen heroes, all the players gets DC from the game at the same moment :(.
My Friend Who is Kind of pro in WE told me that its a server split which caused by a memory leak.
So I send him the map, and he checked the triggers and he didn't find any problem.

Here are the triggers which are connected to the heroes picks (and i am not sure that those triggers are the ones who causing the problems):

Code:
Manual Hero Pick
    Events
        Unit - A unit Sells a unit
    Conditions
        ((Sold unit) is A Hero) Equal to True
    Actions
        Game - Display to (All players) the text: (((Name of (Owner of (Sold unit))) +  has chosen ) + (Name of (Sold unit)))
        Hero - Create Ankh of Reincarnation and give it to (Sold unit)
        Hero - Create Scroll of Town Portal and give it to (Sold unit)
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Player - Make (Unit-type of (Sold unit)) Unavailable for training/construction by (Picked player)

Code:
Move Heroes
    Events
        Unit - A unit enters First Region <gen>
    Conditions
        ((Entering unit) is A Hero) Equal to True
    Actions
        Wait 0.30 seconds
        Selection - Select (Entering unit) for (Owner of (Triggering unit))
        Set TempPoint = (Random point in Hero Spawn <gen>)
        Unit - Move (Entering unit) instantly to TempPoint
        Camera - Pan camera as necessary for (Owner of (Triggering unit)) to TempPoint over 0.00 seconds
        Custom script:   call RemoveLocation(udg_TempPoint)
        Wait 0.30 seconds
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in (Units in First Region <gen> owned by (Owner of (Triggering unit))) and do (Unit - Remove (Picked unit) from the game)
        Set Heroes[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)

Any ideas what causing this problem?
 
B

benj_war3

Guest
Isn't 10 Hero's Siege consist of too much creeps? About 100 of 'em straight to your castle like that? Bosses?
 

Romek

Super Moderator
Reaction score
964
There are a few leaks there. But hardly enough to cause a server split...
What else is happening at this point in the game?
 
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