Julian4life
New Member
- Reaction score
- 7
For some reason, the death and decay damage effect / model wont appear on the units that are being targeted by the spell.
BUT, I want the effect to be ON the targeted units. Not overhead. But regardless, i cant get the effect to even appear on the targeted units.
And, when i use the spell, the spell icon vanishes, then reapears about 5 seconds after the spell has ended. The spell is based off of Bladestorm.
BUT, I want the effect to be ON the targeted units. Not overhead. But regardless, i cant get the effect to even appear on the targeted units.
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
And, when i use the spell, the spell icon vanishes, then reapears about 5 seconds after the spell has ended. The spell is based off of Bladestorm.
Shadow Storm
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shadow Storm
Actions
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (400.00, 0.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (200.00, -200.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (-200.00, -200.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (200.00, 200.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (-200.00, 200.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (-400.00, 0.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (0.00, -400.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (0.00, 400.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (0.00, 0.00)) facing Default building facing degrees
Unit - Create 1 Death n Decay Effect for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by (0.00, 0.00)) facing Default building facing degrees
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayDamage.mdl
Wait 0.30 seconds
Special Effect - Destroy (Last created special effect)