Ancanus
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- Reaction score
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[partially solved] Siege weapons behaviour; attack-ground
Has anyone found out how to replicate the catapults attack behavior from WC3?
It seems like all attacks are auto-targeted and the lack of an attack-ground ability concerns me.
Update:
Unit -> Weapon -> Effect -> Mover has some intricacies about how the movement animation is carried. Changing Motion Phases -> Driver to Parabola and tweaking the settings gives it the catapult look. Attacks are still auto-targeted though.
Guess it would be possible to create invisible dummy units, add splash damage and have the attack done by triggers. Seems like a huge workaround for such a simple case, though.
Update:
Changing Motion Phases -> Driver to Ballistic removes auto-targeting.
Has anyone found out how to replicate the catapults attack behavior from WC3?
It seems like all attacks are auto-targeted and the lack of an attack-ground ability concerns me.
Update:
Unit -> Weapon -> Effect -> Mover has some intricacies about how the movement animation is carried. Changing Motion Phases -> Driver to Parabola and tweaking the settings gives it the catapult look. Attacks are still auto-targeted though.
Guess it would be possible to create invisible dummy units, add splash damage and have the attack done by triggers. Seems like a huge workaround for such a simple case, though.
Update:
Changing Motion Phases -> Driver to Ballistic removes auto-targeting.