Hi
I wrote a JASS script for the first time
and it's giving me 30 errors. =( (When it has 51 lines -_-)
Plz help.
The errors it gives me if I enable the trigger in WE
Line X : Expected end of line <-- this error is driving me crazy :banghead:
And is there a way for you to declare Global Variables in JASS
with the Globals block?
When I try it...
Line X : Expected end of line
:banghead::banghead::banghead::banghead::banghead::banghead::banghead:
O
And is there an easy way for you to write the JASS Scripts in JASS Craft and then import the scripts into your map?
Besides creating a trigger, changing it to custom text and then copying & pasting the script in...
I wrote a JASS script for the first time
and it's giving me 30 errors. =( (When it has 51 lines -_-)
Plz help.
JASS:
// JASS - Spell File
// Dreadlord Ability JASS triggers
function EnemyUnits takes nothing returns boolean
// Callback function that filters out
// units that are owners.
return IsEnemy(GetOwningPlayer(GetFilterUnit()), udg_tempplayer)
endfunction
function Absorb_Actions takes nothing returns nothing
local unit caster = GetTriggerUnit()
local filterfunc filterEnemies = Filter(function EnemyUnits)
local unit target
local group targets
local real hp = 0
local integer abillevel = GetUnitAbilityLevel(caster, 039;A004039;)
set udg_tempPlayer = GetOwningPlayer(caster)
call GroupEnumUnitsInRangeOfLoc(targets, GetUnitLoc(caster), 450, filterEnemies)
loop
if IsPlayerEnemy(GetOwningPlayer(GetEnumUnit()), GetOwningPlayer(caster)) then
set target = FirstOfGroup(targets)
exitwhen targets == null
set hp = GetWidgetLife(target) * 0.05 * abillevel
call SetWidgetLife(target, GetWidgetLife(target) - hp)
call SetWidgetLife(caster, GetWidgetLife(caster) + hp)
call GroupRemoveUnit(targets, target)
endif
endloop
set caster = null
set target = null
set targets = null
call DestroyFilter(filterEnemies)
endfunction
function Absorb_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 039;A004039;
endfunction
function InitTrig_Dread_Absorb takes nothing returns nothing
set gg_trg_Dread_Absorb = CreateTrigger()
call TriggerAddAction(gg_trg_Dread_Absorb, function Absorb_Actions)
call TriggerRegisterAnyUnitEventBJ(gg_trg_Dread_Absorb, EVENT_UNIT_UNIT_SPELL)
call TriggerAddCondition(gg_trg_Dread_Absorb, Condition(function Absorb_Conditions))
endfunction
The errors it gives me if I enable the trigger in WE
Line X : Expected end of line <-- this error is driving me crazy :banghead:
And is there a way for you to declare Global Variables in JASS
with the Globals block?
When I try it...
Line X : Expected end of line
:banghead::banghead::banghead::banghead::banghead::banghead::banghead:
JASS:
globals
constant int absorb_abilcode = 039;A004039;
endglobals
O
And is there an easy way for you to write the JASS Scripts in JASS Craft and then import the scripts into your map?
Besides creating a trigger, changing it to custom text and then copying & pasting the script in...