Hey folks,
I've recently developed a single-target taunt ability that is predominantly triggered. So far, I can get the target to attack the caster (very simple) but the problem I'm having now is preventing the target from doing anything else BUT attacking the hero for the duration (a forced taunt, similar to Berserker's Call in Dota). I tried making this trigger:
And this kind of works, but there is a slight delay going on, meaning that when I give the unit an order, he does a little Robot Dance on the spot xD
Is there a way to basically remove control of the unit for the skill's duration? Any help would be greatly appreciated ^^,
I've recently developed a single-target taunt ability that is predominantly triggered. So far, I can get the target to attack the caster (very simple) but the problem I'm having now is preventing the target from doing anything else BUT attacking the hero for the duration (a forced taunt, similar to Berserker's Call in Dota). I tried making this trigger:
Trigger:
- Events
- Unit - A unit Is issued an order targeting an object
- Unit - A unit Is issued an order targeting a point
- Unit - A unit Is issued an order with no target
- Conditions
- ((Triggering unit) has buff Bloodthirst ) Equal to True
- Actions
- Trigger - Turn off (This trigger)
- Unit - Order (Triggering unit) to Attack Hero_Beserker[1]
- Trigger - Turn on (This trigger)
And this kind of works, but there is a slight delay going on, meaning that when I give the unit an order, he does a little Robot Dance on the spot xD
Is there a way to basically remove control of the unit for the skill's duration? Any help would be greatly appreciated ^^,