Hi.I wonder what ''Animation backswing point'' and ''Animation damage point'' do in unit editor? And what ally priorities do, what is difference between none, low and high?
The animations set when different parts in the anymation have to play or the time until a unit hits a backswing point. You don't really need to worry about them unless you model.
The ally properties are probably for a diplomancy game (no teams set, but can forge allies) and just for computer players.
Those are my guesses. They may be wrong, or they may be right.
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