some quick help with some minor problems

Septimus

New Member
Reaction score
58
If you used custom skin. You need to ensure you put everything on it.

For example, if you import a custom skin of a footman and the files had this following thing.

footman_head
footman_body
footman_leg
footman_model

For the body part of those footman that you import, you need to customize it to

texture\footman_head.blp
texture\footman_body.blp
texture\footman_leg.blp

While the modal can remain normal.

For cannon tower splash damage hurt allies, you probably set the target allowed - allied.
 

wraithseeker

Tired.
Reaction score
122
another quick help, you know when the hero dies,the icon will change into a darker one which is the DISBTN ICON, do you guys know where do you put the disbtn icon in the Object editor?

also how do you make a passive life drain spell that sucks the surrounding enemy unit's mana
 

Septimus

New Member
Reaction score
58
passive life drain spell that sucks the surrounding enemy unit's mana ?

You can create a trigger setting for it by setting that any enemy unit that within XXX radius from the unit would lost % or XXX amount of mana per second.
 

FrozenShadow

I am a WolfieeifloW fan.
Reaction score
75
Maybe you'd try to create your own DISBTN using photoshop? it's pretty easy, use the Saturation, I think...
 

wraithseeker

Tired.
Reaction score
122
how much saturation?

Another question,how do you set like if there is 1 player in the game real guy not computer u will set the hero exp gain rate to 50% then 2 player = 60% and so on..
 

Alphabet

New Member
Reaction score
12
Like this:
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))) Equal to 1
    Then - Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Hero - Make (Picked player) Heroes gain 50.00% experience from future kills
    Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))) Equal to 2
            Then - Actions
                Player Group - Pick every player in (All players) and do (Actions)
                    Loop - Actions
                        Hero - Make (Picked player) Heroes gain 60.00% experience from future kills
            Else - Actions
                -------- And so on --------
 

wraithseeker

Tired.
Reaction score
122
Ok how do you make it like you want a unit to spawn at whether 40 second, 80 second ,120 second meaning that i want it to be spawned at either 40,80 or 120

Can anyone answer that question for me? another question once again,how do you make a evasion and critial strike aura?
 

wraithseeker

Tired.
Reaction score
122
how do you set it like if a player types something like -FLAMESTRIKE MODE, you create xx units of type dummy and then every 10 second you order him to flame strike random point in playable map area.

Thanks Alphabet repped :D

Off Topic:
FrozenShadow are you still making loading screens for people?
 

wraithseeker

Tired.
Reaction score
122
Like this:
Code:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    If - Conditions
        (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))) Equal to 1
    Then - Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Hero - Make (Picked player) Heroes gain 50.00% experience from future kills
    Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))) Equal to 2
            Then - Actions
                Player Group - Pick every player in (All players) and do (Actions)
                    Loop - Actions
                        Hero - Make (Picked player) Heroes gain 60.00% experience from future kills
            Else - Actions
                -------- And so on --------

Any way to shorten it?
 

Romek

Super Moderator
Reaction score
964
Any way to shorten it?

You can make that very short:
Code:
Actions
    Set int = ((Number of players in (All players controlled by a User player)) x 10)
    Player Group - Pick every player in (All players) and do (Actions)
        Loop - Actions
            Hero - Make (Picked player) Heroes gain ((Real(int)) + 40.00)% experience from future kills

You don't even need the variable... It just makes things slightly easier ;)

Code:
Actions
    Player Group - Pick every player in (All players) and do (Actions)
        Loop - Actions
            Hero - Make (Picked player) Heroes gain (((Real((Number of players in (All players controlled by a User player)))) x 10.00) + 40.00)% experience from future kills

Also, try to avoid posting 'question threads' with multiple questions on different posts. It makes it hart to track which questions have been solved and which haven't.
 
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