Viikuna
No Marlo no game.
- Reaction score
- 265
Ye, Blood curse is cool.
IMO you should be able to cancel channeling and still deal damage.
( Of course it would deal less damage, because not so much hp is sacrificed. )
And coding is not yet perfect. You should recycle your timers and groups, use Sin and Cos members instead of angle ( when angle doesnt change ) and you could use your filterfunc to do actions for unit group, instead of looping through it. ( Use a one static group and return false in filterfunc )
IMO you should be able to cancel channeling and still deal damage.
( Of course it would deal less damage, because not so much hp is sacrificed. )
And coding is not yet perfect. You should recycle your timers and groups, use Sin and Cos members instead of angle ( when angle doesnt change ) and you could use your filterfunc to do actions for unit group, instead of looping through it. ( Use a one static group and return false in filterfunc )