I tried to reconstruct it and the imprison spell fails when the target gets out of range but the hero will not teleport back like you experienced. (Maybe the spell ran out of time when you tried it?)If you start to "Imprison" a unit and he walks away (gets out of 'range') your hero will blink back to the cage but the unit you're trying to imprison will not
Ok, I'll change it to Dark Blue which should suit the icons better.Might want to make that floating text a different color, it's confusing since red is associated with critical's
doh, I guess it's impossible to do a balefire that undoes all actions of the units (e.g. healing).
doh, I guess it's impossible to do a balefire that undoes all actions of the units (e.g. healing).
Just one thing: It doesn't work against banished units
you ppl ask too much, it took me long enough just to make it the way it is
What was the bug?