*** Stairway to Heaven ***

AceHart

Your Friendly Neighborhood Admin
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> You know how 2-P said...

I'm always reading anything 2-P posts here. :p

> so I can come up with some real comments

Hm... so, that would mean that... nah, can't be... what followed in that post would then be... oh dear... :banghead:

:D
 

lllidan

New Member
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22
AceHart said:
Code:
Events
    Unit - A unit Is attacked
Conditions
    ((Attacking unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
Actions
    Unit - Order (Attacking unit) to Stop
    Quest - Display to (Player group((Owner of (Attacking unit)))) the Warning message: What do you think you're doing there?

So, what were you doing?



You sure that was computers? Not the players that left?
Did they change color on the leaderboard?

I was just sitting on a pad in hold position getting gold. So I'm not sure why that message was showing up. Out of curiosity, that doesn't have to be "attacked unit" not triggering unit?

Well I couldn't tell of any color changes because all the names turn gray :) . But it definetely was computers, Yellow and Purple.
 

2-P

I will work hard tomorrow
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325
So where's the next version with a FFA and a "natural disasters" mode? :p

AceHart said:
I'm always reading anything 2-P posts here. :p
Weee, at least some attention in one thread. ^^
 

AceHart

Your Friendly Neighborhood Admin
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> Weee, at least some attention in one thread.

Tell me about it...


WIP:
- Adding a second Hero (as soon as I can think up a bunch of default abilities that make sense)
- Adding a "random" event (or two (done), or three (which one?))
- Auto mode (done), to have your Hero run around on its own... (ridiculous, but :p )


Well, I could remove the fixed 2 teams setting, and let people set up their own teams.
Now, would that be a good idea? Dunno...

And, some dialog series "Please select three players you would like to be allied with"...
That would just be it. Endless confusion.
- Hey, I'm your ally.
- No, you're not, you're shooting at me

Hm... :p
 

emjlr3

Change can be a good thing
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395
finally got around to playing this

very fun, more heroes is a must IMO

how did u add those colored squares?
 

AceHart

Your Friendly Neighborhood Admin
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> How did you add those colored squares?

A bit of Doodad abuse...


> More Heroes is a must IMO

Well, some set of out-of-the-box abilities that would complement or work with or greately upset the existing Hero?
 

2-P

I will work hard tomorrow
Reaction score
325
Doodad abuse. xD

>"Adding a second Hero (as soon as I can think up a bunch of default abilities that make sense)"

Wind Walk would be useful. Critical Strike? Good luck on balancing them. :p

>"Well, I could remove the fixed 2 teams setting, and let people set up their own teams.
Now, would that be a good idea? Dunno..."

No. Maybe keep the fixed player settings and let the players choose if they want to play FFA or not.


P.S: Auto mode :nuts: ... Well, a new gaming experience. :p
 

AceHart

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> Critical Strike?

With a +3 item, that could mean instant kill on a low-level Hero.

I was more thinking along the lines of Cluster Rockets, Sleep, Curse, a range upgrade, and, maybe, Mana Shield...


- Honey, can you bring the garbage down?
- Yes, mom... (but I'm really busy here)

Type "-auto"... and mom's happy.

Well, they don't cast, "only" move, shoot, die and randomly learn an ability when they level.

Actually, the idea was to put leavers on auto.
Now, given the triggers are already up and running... a simple "Player types a chat message"... and there it was.


That said, Hulk3's going to kill me if I don't get those dialogs out real soon.
Now, this week's gone and I'm still only at 3/4...
 

AceHart

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Welll... yes... :p

There should be some kind of drawback when half your team leaves.

And, let's face it, perfect comp control might just be better than you...
As in, can't win? Others always seem to cast way faster? Type "-auto" and own :D


Though I was thinking about adding it in :nuts:
 

Sooda

Diversity enchants
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318
Shaggy: Yayks ! Scooby Doo what is this ?!
Scooby Doo: It's -auto, lets get outa here fast!
Lol reminds me aimbot from all FPS games from SOF2 to Counter Strike. Wasn' t there stats too ? If there was better them to take those.
 

emjlr3

Change can be a good thing
Reaction score
395
AceHart said:
That said, Hulk3's going to kill me if I don't get those dialogs out real soon.
Now, this week's gone and I'm still only at 3/4...

I do see where all your time has been going :(
 
L

LedZepplin

Guest
Even before i played it i like the map. Really fun map.
 
X

xflip04

Guest
i downloaded the map and when i went to play it there was nothing there, what did i do wrong :eek:
 

AceHart

Your Friendly Neighborhood Admin
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> what did I do wrong?

No idea.
What did you do?

Click the attachment link, save the map somewhere,
put the map in your w3's map download folder,
start a game, choose the map...


Note to the interested:
Computer control has been there from the start... adding this auto mode required a good 5 minutes to make and test...
 
F

fratleyslaye

Guest
@Ace

Love the map, it was a 3v3 game, our team was raping the top for a VERRY long time(no we werent standing on red, we were standing on blue)

We were all level 5-6 they were 3-5. . . They took over the top, and we never saw light of it coming back.. . .

We tryed and tryed and tryed but usually couldnt even kill one hydra <.<

Something needs to be done, I would have saved replay and watched more carefully, but it seemed once we used up all our money, and they had 2 hydras, it was impossible to get base back

Tip: Maybe make a new color even in a corner or something that regens more then green? But then everyone will rush there in beginning =(

Like the concept. . . seems like it will be hard to balance this map.
 

AceHart

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> It was impossible to get base back

Base? :p

Tried an item or two? +3 attack and some extra health can go a long way.
There's also a special item designed specifically to help with non-Hero units.


> Our team was raping the top
> They took over the top

Hm... :p
So, there is a way it seems...
 
F

fratleyslaye

Guest
I think the problem was that they hoarded all there gold, getting farms when they could and finally creep rushed to take the base(top :p) back. Then we were stuck with 1 sec gold and 2 second gold squares. when we were winning, it was because they didnt know how to play =] and before everyone got leveled up. . .

ahem, item ur talking about that deals with nonheroes is the auto ko nonhero units?? well is it better to let big guys run out of time and die or kill them with that spell and 3 more pop out?? :banghead:

Overall, the concept is amazing, and me and a few friends were entertained for a few hours. Tomorrow we will prolly play it a few more times and offer more balance issues to the table :nuts:

Oh yeah could u make the batrider units dropped stronger as game progressed? they were a pain in beginning, because they tended to attk when other team did, but late at game. . other team was just leveling off them, not even taking damage.
 

AceHart

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> they hoarded all there gold, getting farms when they could and finally creep rushed to take the base (top :p) back.

Good plan.
And it worked too :D

> ahem, item your talking about that deals with nonheroes is the auto ko nonhero units?

Wand of Neutralization

> well is it better to let big guys run out of time and die or kill them with that spell and 3 more pop out? :banghead:

Decisions, decisions, decisions... always there are decisions to make...

> offer more balance issues to the table

You know where to find this thread. I'll read it :p

> Oh yeah, could you make the units the Batrider drops stronger as the game progresses?

Hm... yes, of course.
Some balance issue though... I'll think about it.
 

2-P

I will work hard tomorrow
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>"- Honey, can you bring the garbage down?
- Yes, mom... (but I'm really busy here)

Type "-auto"... and mom's happy."

AceHart cares for the mothers, how cute. ^_^ :p

But why do they randomly learn abilities? Could make players angry when they learn the wrong one.
 
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