Suicidal Tower Defence!

Do you like what you hear??


  • Total voters
    17
S

Suicidal.Pil

Guest
Icon man needed!!

Hey, Progress on my TD currently is GREAT. I have finished the base of 5 Towers (Not including the upgrades, which takes a few minutes). 4/5 Of them use triggers :D Yes, that's right 4/5 T-o-w-e-r-s have triggers.

Ok... Now, i have a few custom icons, but i need to make some of them PASSIVE (Take away the silvery outline) I will give +Rep for anyone who wants to do this for me. (I only have 4 that are needed for now).

~I won't be giving them to anyone for now, because first i will finish all of the towers, then i will give you the icons
~So if you're up to it, just post up!

Thanks, Suicidal.Pilot

Oh, and here is a picture of Player 1's terrain! It is not completely finished (No doodads, extra water, etc.) But it's a sneak peak!

Player1Terrain.jpg
 

Deathbedeli2

New Member
Reaction score
18
Hey this sounds pretty good. (ill vote in poll after this post)

I was wondering if you need help with anything? (List INORDER wut im good at, Triggers, Terraning, Misc, Creeps, Towers)
 
C

CenshiCheese

Guest
O your good at triggers!!!! awsome, i need you to tell us how to trigger this then.

we want that when a unit gets Positive Charge Buff and a Negetive Charge Buff at the same time, it does dmg. If you could do that it would be great! :)

Also how to make a varyable for a creaters health so we can make it ((health) -500)

Thx a bunch for that
 

Halo_king116

Working As Intended
Reaction score
153
Sounds cool. I noticed you had hero towers so... I would make some of the towers' abilities work together for strategic strength.

Like ib Blizzard's Tower defence when the creeps get to the corner, I would use Earthquake to slow them down, roar to power up towers, then Monsoon and Locust from the 2 Hero Towers. Then once they get out of earthquake and monsoon area I would place ward and attack with my moveable hero.

If I didn't do that, I defiantly wouldn't have won the game (It gets hard some times)

So thats what I have to say. Basically, strategy. I will think of some more ideas later.
 
C

CenshiCheese

Guest
That sounds good, but theres this thing i hate called MicroManaging. makes games unfun becouse i have to constantly do that OVER AND OVER again. If you could make an earthquake tower that can CONSTANTLY earthquake but cant shoot now.
 

Deathbedeli2

New Member
Reaction score
18
Buffs actually don't effect a unit, They only show what effect is on the unit. But what do you mean by Positive Charge Buff and a Negetive Charge Buff?
 
C

CenshiCheese

Guest
For the map, he wants to make two towers, positive charge tower, and negetive charge tower, they both give buffs, when both buffs are on the unit, he wants them to do dmg, and then disapait, how do u do this?
 

Deathbedeli2

New Member
Reaction score
18
This should have that desired effect

Code:
Charge Towers
    Events
        Unit - A unit Is attacked
    Conditions
        ((Unit-type of (Attacking unit)) Equal to Positive Charge) or ((Unit-type of (Attacking unit)) Equal to Negative Charge)
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) has buff Positive Charge ) Equal to False
                (Unit-type of (Attacking unit)) Equal to Positive Charge
            Then - Actions
                Unit - Add Positive Charge  to (Attacked unit)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Triggering unit) has buff Negative Charge ) Equal to True
                    Then - Actions
                        Unit - Remove Positive Charge  from (Attacked unit)
                        Unit - Remove Negative Charge  from (Attacked unit)
                        Unit - Cause (Attacking unit) to damage circular area after 0.00 seconds of radius 50.00 at (Position of (Attacked unit)), dealing 500.00 damage of attack type Chaos and damage type Universal
                    Else - Actions
                        Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) has buff Negative Charge ) Equal to False
                (Unit-type of (Attacking unit)) Equal to Negative Charge
            Then - Actions
                Unit - Add Negative Charge  to (Attacked unit)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Triggering unit) has buff Positive Charge ) Equal to True
                    Then - Actions
                        Unit - Remove Negative Charge  from (Attacked unit)
                        Unit - Remove Positive Charge  from (Attacked unit)
                        Unit - Cause (Attacking unit) to damage circular area after 0.00 seconds of radius 50.00 at (Position of (Attacked unit)), dealing 500.00 damage of attack type Chaos and damage type Universal
                    Else - Actions
                        Do nothing

Oh and to clarify a few things
-The skill "Positive Charge" is a ability that has a auto-buff. (like permanent immolation)
-The skill "Negative Charge" is a ability that has a auto-buff. (like permanent immolation)
-When the skill "Positive Charge" or "Negative Charge" is removed, So is it's buff.
-Make sure to add the appropriate buff to the ability.

If you have any questions about the trigger (or anything) feel free to ask!
 
C

CenshiCheese

Guest
yeah tahts awsome... i would not have ever been able to make that.
 
C

CenshiCheese

Guest
Yeah how can i get first person view for a unit, and make him turn in sync with him? not for this game btw
 
C

CenshiCheese

Guest
Good for you nub, now why dont you go eat some newblets with some NOOBSAUCE!!!!!

O yeah and suicide got a new idea for a tower, Corpes Explosion, would be good for areas people get slowed and die around, when a guy in the front dies he would explode upon death and do dmg to units around him, dont know how u would trigger that, but thats Nublets problem
 
C

CenshiCheese

Guest
The map im doing is about 3 clans at war, although that would be a fantastic move.

Anyways he probly wouldnt use it anyhow, hes only using one of the ten towers i suggested early, but he'll prolly use those Neg/Pos now.
 
C

CenshiCheese

Guest
If you want to learn more about my map just go on my profile and look up the thread i made called "the Three-sum". it has all the info there.

It should take a while to read so be forwarned!!! :eek:

O and if your gonna call me a hypocrit for tellin people to think outa the box and making undead/orc/humans fight each other, think about who the leaders are, humans by two girls (kings daughters) orcs a rich dictator and undead an intellegant democracy
 
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