TESH for NewGen

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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180
Eh...Sfilip...
I have though a way to replace the syntex check...

Why not make the syntex check to like:

When it is clicked, straight run vjass syntex checker...Then it will overcome the problem with vjass syntex..
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
The new version 0.7 is supreme!

Thanks an awesome lot for implementing my suggestions!

to make the next version even better, here a few more suggestions:
* a doubleclick on a function in the functions window should paste that function at the current text cursor location (as it is in JSP)
* the syntax checker, once it works, should focus only on the trigger you're currently working on (and on those functions called by it), instead of going through everything in the map. I hope sth like a "micro-check" is possible.
 

SFilip

Gone but not forgotten
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634
> a doubleclick on a function in the functions window should paste that function at the current text cursor location
Good idea, will add (of course there will be a possibility to turn that off).

> once it works
It already does.

> instead of going through everything in the map
Well it doesn't - it only checks your current trigger. In fact there is no other way to do it really.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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well...stupid filip didnt mention about my suggestion T.T
When it is clicked, straight run vjass syntex checker...Then it will overcome the problem with vjass syntex..
 

SFilip

Gone but not forgotten
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634
Run it on what?
It needs a complete map. In order to get that the map needs to be saved.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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er...i am not pretty sure things inside the WE...But my suggestion is...

You knew the when we save the map with new gen...it would run teh Vjass syntax checker right?
Why not make it like when we click the syntax checker on TESH...it would straight run the Vjass syntax checker ?
 

SFilip

Gone but not forgotten
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634
For the third time - JassHelper, the vJass parser and syntax check, requires an actual map to check. As in it must take somemap.w3x, not a text file.
All I can get is one trigger. I could perhaps save this trigger in a file, add some dummy functions and thus simulate a map, but that would be really ugly and might not work out in the end.
In other words unless Vexorian decides to support this and make a nice checker...well it's not going to happen.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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Aw...sad....T.T

And...what is the usage of fold all? it just fold it up...does it do anything?
 

SFilip

Gone but not forgotten
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You mean it doesn't highlight them or doesn't show them in the list?
I never really added them to the list, mainly because I originally thought they aren't needed (and forgetfulness afterwards :p).
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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Aw...sometime when i misclick some where when i am keyying in the perimeters of some native...the perimeters information ran off and i need to delete teh ( and write it again to get back the perimeter's information...

Could that be fix?

Could be fix until like, when we click some where inside the natives perimeter (Anywhere), the information came back up...

Then it will disappear when we click some where else
 

Sooda

Diversity enchants
Reaction score
318
> You mean it doesn't highlight them or doesn't show them in the list?

In the search function (Where you can find info about Blizzard made functions.).

> and forgetfulness afterwards

oh noez !
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
suggestion for another lil improvement:

the search & replace functionality could be a bit improved:

1) while the search & replace window is open you should be able to mark text from the underlying code window. Often I want to copy text from the trigger to the search & replace field, but can't.

2) there should be a little extra for the replacement of numerations. When you have two arrays to be merged, it would be highly useful to have the values in brackets recognized, and maybe even a constant added.

Let's say I want to add all the set fields of the start_loc array to the loc array, at position 5 following...

JASS:
set start_loc[0] = Location(-192.0, 3456.0 )
set start_loc[1] = Location(320.0, 3456.0 )
set start_loc[2] = Location(-3904.0, -2816.0 )

//should become

set loc[5] = Location(-192.0, 3456.0 )
set loc[6] = Location(320.0, 3456.0 )
set loc[7] = Location(-3904.0, -2816.0 )
 

Rheias

New Helper (I got over 2000 posts)
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232
Extremely useful, thanks very much for this software.

Feedback:

When writing comments or giving names (variables' names etc.) the natives menu opens, while in my opinion is only harming, anyway to fix this?

When changing the options and quitting NewGen they reset, a bit annoying.

Also, a suggestion, which might be hard to do, but still I think it might be worth posting. How about creating a comment blocks, which we can minimize if needed. For example if you ever read something by Vexorian, (CS for example) he always has blocks of comments stuck somwhere in the code, which sometimes make it messy, so it would be good to be able to minimize them. Example:

JASS:

code

// comment
// comment
// comment

code


As you see there is a block of comments in the code here, anyway to implemant a feature that would treat this comments block as a function, thus we could minimize it if we wish?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
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Sfilip, did you miss out some bj globals?
Please fullfilled it, please. I don't want to open my jass craft to just search for bj global's name.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Sfilip, I just found a serious bug.
I don't really know if it is a bug or what.

Now i am running XP on VistaMod.
When i got TESH install to JNG, the editor just crash when i wanted to open trigger editor.
The crash was microsoft just created an error report and wanted me to send the report to microsoft..

When i removed tesh, the trigger editor open normally without any problem.

Edit - Nevermind, solved by system restore.
 

Matemeo

New Member
Reaction score
20
Sfilip, I just found a serious bug.
I don't really know if it is a bug or what.

Now i am running XP on VistaMod.
When i got TESH install to JNG, the editor just crash when i wanted to open trigger editor.
The crash was microsoft just created an error report and wanted me to send the report to microsoft..

When i removed tesh, the trigger editor open normally without any problem.

Edit - Nevermind, solved by system restore.

I get the same error, though I'd seriously rather not resort to System Restoring every time something happens :p Any thoughts?
 

chovynz

We are all noobs! in different states of Noobism!
Reaction score
130
Sfilip, I just found a serious bug.
I don't really know if it is a bug or what.

Now i am running XP on VistaMod.
When i got TESH install to JNG, the editor just crash when i wanted to open trigger editor.
The crash was microsoft just created an error report and wanted me to send the report to microsoft..

When i removed tesh, the trigger editor open normally without any problem.

Edit - Nevermind, solved by system restore.

XP detects crashes of programs not even related to Microsoft. I just close those messages, ignore and carry on. "Do you want to send this error report to Microsoft?" - "NO! I freaking don't want to send this error report of FireFox/Photoshop/WarCraft3 to Microsoft! Go AWAY!"
 
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