TESH for NewGen

Cohadar

master of fugue
Reaction score
209
I just noticed that I can't adjust style options for custom imported functions (from the includes directory)

And the default one is frankly horrible.


Also the custom imported functions do not show in the function search, only in autocompletion.

Also noticed custom .j file in includes does not support constants. :(
constant real TT_PERIOD = 0.03125
 

SFilip

Gone but not forgotten
Reaction score
634
> I just noticed that I can't adjust style options for custom imported functions
Will be added.

> Also the custom imported functions do not show in the function search, only in autocompletion.
That's odd. Try clearing your Temp directory, most notably delete funclist.db in there (not in the TESH folder).

> Also noticed custom .j file in includes does not support constants.
Indeed, I didn't find much of a need for that. But I guess I can add them in the next version.
 

Cohadar

master of fugue
Reaction score
209
> Also the custom imported functions do not show in the function search, only in autocompletion.
That's odd. Try clearing your Temp directory, most notably delete funclist.db in there (not in the TESH folder).

Still nothing...
Does it work for you or you just assumed it would work?
 

SFilip

Gone but not forgotten
Reaction score
634
> Does it work for you or you just assumed it would work?
Yeah, it works fine for me (tested with some older, non-vJass caster system).
Sadly, it seems not many people even know about this feature so I guess it wasn't tested throughly. The next version will have a different parsing method which will hopefully work for you. Until then...I guess you can use tool to edit the database (funclist.db, this time the one in the tesh directory) and add your functions manually. It's an SQLite database so a tool such as this one will do the trick.
 

Cohadar

master of fugue
Reaction score
209
Oh I don't really need the search in function list,
I simply added functions from my systems so they are colored differently in text.
(and I know their names don't I :D)
Decided to report it only to let you know that there is a problem along with that other feedback.
 

SFilip

Gone but not forgotten
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634
Not possible for the time being.
 

Tyman2007

Ya Rly >.
Reaction score
74
I gots a problem with TESH. I've noticed that with TESH, my trigger editor has been crashing upon opening it up. Without TESH there is no problem.

Is their anyway to fix this?

Sorry for bringing up a couple month old topic, but seeing as how TESH hasn't been updated since then, isnt it time for an update?
 

13lade619

is now a game developer :)
Reaction score
398
hey sfilip, i have a problem with tesh...

i cant use the WE with tesh, even when there is no map loaded (just the WE).
it crashes with every map.

when i click the tesh menu and access 'options' and 'functions list',
WE crashes...

i can load a map correctly but when i open the trigger editor it crashes.
thankfully it never corrupted my map.

i've tried dLing other versions of TESH but still wit wont work.

i really like tesh, with function folding and autocorect...
any help?
 

TFlan

I could change this in my User CP.
Reaction score
64
"Probably a variant of Win32/Statik Application"

Love how my Anti-Virus kicks in...
 

13lade619

is now a game developer :)
Reaction score
398
The trigger editor gets random crashes or I get a message about an invalid pointer or similar in tesh.dll?
The syntax highlighter has problems with Window Blinds and maybe other window mods. Set an exception for the WE in Window Blinds or disable the tool while you're using NewGen. To add an exception open WindowBlinds -> settings tab -> change the look of an app -> add per application setting. There tell it to completly ignore NewGen. I believe that it's sufficient to add JassNewGenPack\bin\exehack.exe there but you might also have to add Warcraft III\worldedit.exe and/or Warcraft III\worldedit121.exe to fix the error.

ooh... i searched and found my answer...
 

Cohadar

master of fugue
Reaction score
209
How about adding wildcard searches:

Get*Unit
GetLearningUnit
GetLeavingUnit
GetLevelingUnit
GetLoadedUnit
GetManipulatingUnit
GetOrderedUnit
...

Unit*Item
UnitAddItem
UnitAddItemById
UnitAddItemByIdSwapped
UnitAddItemSwapped
UnitAddItemToSlotById
UnitDropItem
UnitDropItemPoint
...
 

SFilip

Gone but not forgotten
Reaction score
634
It's already there, but forgot to document it. Try "Get%Unit" (without the quotes).
 

Grundy

Ultra Cool Member
Reaction score
35
Where is documentation for TESH? I can't find anything... I want to import functions but I don't know how.
 

SFilip

Gone but not forgotten
Reaction score
634
All there is to it is in the first post (namely, the changelog). You import functions by putting a .j file that contains them in the includes directory.
 

Grundy

Ultra Cool Member
Reaction score
35
Ok... That's exactly what I thought. And I did that. Are these functions supposed to show up in the Function List?
 

SFilip

Gone but not forgotten
Reaction score
634
Yes, they should be highlighted, autocompleted and should appear in the function list (like the ones from blizzard.j).
 
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