//=========================================================================
// TT
//=========================================================================
function TT_Start takes code userFunc, integer struct returns nothing
function TT_GetData takes nothing returns integer
//=========================================================================
// ABCT
//=========================================================================
function ABCT_Start takes code userFunc, integer data, real period returns nothing
function ABCT_Zero takes code userFunc, integer data returns nothing
function ABCT_GetData takes nothing returns integer
you know what would be sweet - allowing different custom functions for different maps....
function SetTimerData takes timer t, integer value returns nothing
function GetTimerData takes timer t returns integer
function NewTimer takes nothing returns timer
function ReleaseTimer takes timer t returns nothing
function SimError takes player ForPlayer, string msg returns nothing
function NewGroup takes nothing returns group
function ReleaseGroup takes group g returns nothing
Yes it is, read the first post of this thread.Is it possible to add custom functions to the function list?
-you can import your own functions by putting a .j file with them in the includes directory