The season 3 mappool

Bloodcount

Starcraft II Moderator
Reaction score
297
I am a sad panda. The most emblematic map for starcraft II, supporting macro, rushes and air builds is being removed. They said it is temporarily.

On the bright side,
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)

are removed too.

anyway, here is a full list of what stays and what is removed from the old maps:
Removed:
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)

Carried over:
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

New:
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)



2v2

Removed:
Monlyth Ridge (4)
Gutterhulk (4)
Omega Sector (4)
Red Stone Gulch (4)

Carried over:
Discord IV (4)
High Orbit (4)
Khaydarin Depths (4)
Scorched Haven (4)
The Ruins of Tarsonis (4)
Tempest (8)

New:
Tyrador Keep (8)
The Boneyard (8)



3v3

Removed:
Quicksand (6)
Colony 426 (6)
Monsoon (6)
Typhon (6)

Carried over:
Arakan Citadel (6)
Cinder Fortress (6)
Dig Site (6)
Frontier (6)
The Bio Lab (6)
Ulaan Deeps (6)

New:
Green Acres (6)
Temple of the Preservers (6)



4v4

Removed:
High Ground (8)
Megaton (8)

Carried over:
District 10 (8)
Extinction (8)
Lava Flow (8)
Outpost (8)
Sand Canyon (8)
Toxic Slums (8)

New:
Fossil Quarry (8)
Deadlock Ridge (8)


FFA

Removed:
Metalopolis (4)
Slag Pits (4)

Carried over:
The Shattered Temple (4)
Quicksand (6)
Tectonic Rift (6)
Abyss (8)

New:
Abyssal Caverns (4)
Antiga Shipyard (4)
Nerazim Crypt (4)
 

celerisk

When Zerg floweth, life is good
Reaction score
62
And people complain there's not enough maps... I don't even know half the "carried over" ones.


Seems like it's also time for a new favorite map.
Hm... Shakuras Plateau perhaps?
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
I am a sad panda. The most emblematic map for starcraft II, supporting macro, rushes and air builds is being removed. They said it is temporarily.

On the bright side,
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)

are removed too.

The removal of such shit maps doesnt compensate for the removal of the one good map (my favourite map) because i can just veto those 3 stupid maps and be happy. Nonetheless, season 3 starts today which makes me very happy, although before i play my first placement match im going to improve a wee bit first. maybe they will fix the people dropping from customs as well.
WHY BLIZZARD WHYYYYYYYYYYYYY
 

Romek

Super Moderator
Reaction score
964
Metalopolis :(
I quite liked Scrap Station too.
 

celerisk

When Zerg floweth, life is good
Reaction score
62
It might come back as a new and improved version, like Temple.


Blue Post said:
Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.

Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.

Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.


Source and some more details: Oh, a link. *CLICK*
 
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