Triggers not working

DL.PIGGY

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All my Map initialisation triggers have stopped working. Any idea what might be causing it? It just happened like that. A few other triggers like unit entering playable map area has stopped working too. Urgent help plz.
 

Troll-Brain

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You probably use some big arrays, reduce the index max and the initialisation of the map would be done correctly.
Actually the limit op should be reached on InitGlobals.
 

DL.PIGGY

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Let me rephrase that. Upon further testing, alot of triggers are not working. Mainly the map initialisation ones but also a few timer ones (every x seconds of gametime). Any ideas?
 

DuelPlayer

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Did you use same variables in the triggers that have the same problem?
Maybe they clash....
Or maybe they don't clash but just bugged.... happened on me before

Offtopic: Hi DL.Piggy, remember me?
 

DL.PIGGY

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You know. thats kinda right i did use a few similar variables. Ill chek it out.

Not too sure...? hmmm zion or ggc
 

DuelPlayer

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Whats zion??? You really forgot me????
I played with you before and asked you how you add in anti-maphack system
 

DuelPlayer

Member
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Regarding that, I got a corrupted model but whenever i see in world editor, my world editor crashes and i cannot not close the programme even with task manager. When i summons it in the game, fatal error right away.
Well send me the corrupted model, through email at [email protected] or through msn [email protected]
And i hope you can add me in msn, cause i got a request.

And btw, pls use edit button, DoUbLe PoSt
 

DioD

New Member
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check for limits, there is 6200 iterations per map init max, if you init array or perform any other loops thread will stop and some triggers will fail.
 
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