Turning Building Problem.

Faust

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I want one of my game's races main building to automatically turn.
Which should be done by a periodic trigger that makes the unit face the unit's facing angle + something.

No, I don't want turning towers that face the attacked unit. I'm aware of Ace's "invention", and using it on other towers.
What I want is a very slowly spinning building.
This building is combat targeted as Ground and has movement type Flying, because I also need it above ground.

So how can I make it turn automatically?

I tried unticking Stats - Is a Building, gave it speed, turn rate, combinations of these, etc...
If I give it attack, and Root, it can turn to face the attacked unit.
Please help =(
 

emilemil1

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Didn't you just answer your own question in your second sentace.

Ofc with some anti leak codes and a trigger to add the created main to the unit group that the spin should apply too. (unless it is there from the start)
 

Faust

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I'm sorry but you missed the point.
Despite the periodic trigger it doesn't move an inch.
 

Faust

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I have never done that..
But if you give me a step by step and easy guide I can try :p
 
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