Two Unrelated Questions:

FroznYoghurt

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OK i have two questions so i post them in on thread to save some space.

Question 1:

I tried making a somewhat MUI shockwave spell by selecting all shockwave dummys in map with a loop and moving them in a unit group loop. Problem is; they aren't selected until they die :rolleyes:.
My conlusion is that it is the locust ability that prevents them from being seleced (wich goes away on death) but i could be wrong.
Anyone knows a way around this or why it does that?

Question 2
This one is about modeling;
I tried to make Diablo II bone spirit by editing death coil a little.

This is what it looks like in Magos, pretty neat i must say (custom particle emitter and all)
BoneSpiritME.jpg


But this is what it turns out into once imported.... what the...?
BoneSpiritWE.jpg


Anyone got any clues? Cause i sure got no idea.
 
Reverse the normals in the last one. I use maya (not 3dmax, so if you use that my way is different than how you do it)
select object to reverse
press space until manager appears
modify polygons
normals
reverse normals

Is how you would do it in maya .
 
you can pick them if you use units of type or units of type owned by player
but i am already using pick by units of type >.<.
here's the code:
Purpose is to move them in 1000 speed ahead and create sfx every 0.2 sec.
When they die the sfx'es apear in a straight line towards the point they were facing, but when alive they just stand there.
Code:
Move
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Set TempGroup = (Units in (Entire map) matching ((Unit-type of (Matching unit)) Equal to Bone Spear))
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                Set TempPoint = (Position of (Picked unit))
                Set TempPoint2 = (TempPoint offset by 10.00 towards (Facing of (Picked unit)) degrees)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Playable map area) contains TempPoint2) Equal to True
                    Then - Actions
                        Unit - Move (Picked unit) instantly to TempPoint2
                    Else - Actions
                        Unit - Kill (Picked unit)
                Custom script:   call RemoveLocation(udg_TempPoint)
                Custom script:   call RemoveLocation(udg_TempPoint2)
        Custom script:   call DestroyGroup(udg_TempGroup)
        Set Integer = (Integer + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Integer Less than or equal to 20
            Then - Actions
            Else - Actions
                Set TempGroup = (Units in (Entire map) matching ((Unit-type of (Matching unit)) Equal to Bone Spear))
                Unit Group - Pick every unit in TempGroup and do (Actions)
                    Loop - Actions
                        Set TempPoint = (Position of (Picked unit))
                        Unit - Create 1 BoneSpear SFX for (Owner of (Picked unit)) at TempPoint facing (Facing of (Picked unit)) degrees
                        Custom script:   call RemoveLocation(udg_TempPoint)
                Set Integer = 0
        Custom script:   call DestroyGroup(udg_TempGroup)
Reverse the normals in the last one. I use maya (not 3dmax, so if you use that my way is different than how you do it)
select object to reverse
press space until manager appears
modify polygons
normals
reverse normals

Is how you would do it in maya .
I don't quite get what you mean, im pretty new to modeling :p. Maybe bitten off more that i can chew.
(I use magos)
 
Magos = model editor, right? Than I don't know what to do; I recommend looking into getting 3dmax 5.0(costs money) or using Milkshape (free and supports blizzard tools, or something)
 
Code:
Set TempGroup = (Units of type Bone Spear)
il be damned, i have never seen that action before :O. I just asssumed it didn't exist. Now it works like a charm. +rep!

Ok im not really in a place where i can spend money on... stuff. So il check out that milkshake thing.
 
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