FroznYoghurt
New Member
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OK i have two questions so i post them in on thread to save some space.
Question 1:
I tried making a somewhat MUI shockwave spell by selecting all shockwave dummys in map with a loop and moving them in a unit group loop. Problem is; they aren't selected until they die
.
My conlusion is that it is the locust ability that prevents them from being seleced (wich goes away on death) but i could be wrong.
Anyone knows a way around this or why it does that?
Question 2
This one is about modeling;
Question 1:
I tried making a somewhat MUI shockwave spell by selecting all shockwave dummys in map with a loop and moving them in a unit group loop. Problem is; they aren't selected until they die
My conlusion is that it is the locust ability that prevents them from being seleced (wich goes away on death) but i could be wrong.
Anyone knows a way around this or why it does that?
Question 2
This one is about modeling;
I tried to make Diablo II bone spirit by editing death coil a little.
This is what it looks like in Magos, pretty neat i must say (custom particle emitter and all)
But this is what it turns out into once imported.... what the...?
Anyone got any clues? Cause i sure got no idea.
This is what it looks like in Magos, pretty neat i must say (custom particle emitter and all)
![BoneSpiritME.jpg](/proxy.php?image=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl264%2FYoghurtPics%2FBoneSpiritME.jpg&hash=665111fb6da5f09c31cbacc80aaf15a5)
But this is what it turns out into once imported.... what the...?
![BoneSpiritWE.jpg](/proxy.php?image=http%3A%2F%2Fi98.photobucket.com%2Falbums%2Fl264%2FYoghurtPics%2FBoneSpiritWE.jpg&hash=357e745b7f4ae6189a4f081ea49a6a79)
Anyone got any clues? Cause i sure got no idea.