Using spell without casting animations

mrwinds

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I'm currently puzzled over an issue and I need helps!!
The thing is I have an ability which I want the hero to cast the ability without any animations or interrupting order issued to unit previously.

For example: when my unit is moving from point A to B, if I issue the unit to cast a spell, the unit will carry on moving while putting the ability in effect.

So far, I can only think of the ability Windwalk to base on with all the data set to 0. But I need 2 more abilities like windwalk to base my skill on.

I need suggestions and thank you in advance for helping me.
 

Nenad

~Choco Coronet~ Omnomnom
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As far as i know berserker (troll hunter ability) doesn't stop orders and has no cast animation. I'm not sure about roar if it stops the unit order or not, but i would try that as well.
 

Squeekems

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... I'm not sure about roar if it stops the unit order or not, but i would try that as well.

Roar has a cast animation. It does not interrupt the last issued order, but it does stop the unit from moving momentarily to do that cast animation. :/ I can't think of any myself.
 

skyblader

You're living only because it's illegal killing.
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Factors affecting are cast time, cast point or something like that if I'm not wrong.
 

mrwinds

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As far as i know berserker (troll hunter ability) doesn't stop orders and has no cast animation. I'm not sure about roar if it stops the unit order or not, but i would try that as well.

Berserker does serve the purpose. Thank you very much :)

I have an idea but it's not working. For the ability Immolation, it has no cast animation nor stops other orders. I think I can use that ability at well and in the trigger which starts when the hero begins the effect of the spell, I will issue an immediate order to turn immolation off by using order string "unimmolation". However, it does not work as I suppose it would. Any suggestions?
 

skyblader

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When you order the unit to deactivate immolation, you're giving the unit an order, this stops the unit.
 

Weep

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When you order the unit to deactivate immolation, you're giving the unit an order, this stops the unit.
To clarify slightly, issuing any order by triggers will interrupt the unit, unless the order cannot be completed (eg. ability is on cooldown). This happens even if the order would not interrupt the unit if you click on it in the game UI. :(

From DioD's posts, I've learned that you can use instant-cast spells, and some unit-targeted spells (targeting self), by making a rune-type item with that ability, and giving the item to a unit with inventory by triggers. This will not play a casting animation or interrupt the unit...
 

skyblader

You're living only because it's illegal killing.
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To clarify slightly, issuing any order by triggers will interrupt the unit, unless the order cannot be completed (eg. ability is on cooldown). This happens even if the order would not interrupt the unit if you click on it in the game UI. :(

From DioD's posts, I've learned that you can use instant-cast spells, and some unit-targeted spells (targeting self), by making a rune-type item with that ability, and giving the item to a unit with inventory by triggers. This will not play a casting animation or interrupt the unit...

I see... Must've cropped up somewhere else when my unit stopped after being ordered by triggers...
 

mrwinds

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To clarify slightly, issuing any order by triggers will interrupt the unit, unless the order cannot be completed (eg. ability is on cooldown). This happens even if the order would not interrupt the unit if you click on it in the game UI. :(

From DioD's posts, I've learned that you can use instant-cast spells, and some unit-targeted spells (targeting self), by making a rune-type item with that ability, and giving the item to a unit with inventory by triggers. This will not play a casting animation or interrupt the unit...

It's true and I tried that before. It works, but I want to save the inventory slots for other items rather than the spells. That's why I switch to using ability spells instead of item spells.
 

DioD

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ever if spell does not interrupt movement, ordering unit to cast spell will stop unit.

you must log orders of unit and reorder him right after spellcast, there is no native to detect order coordinates or order unit\item\whatever.
 

mrwinds

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I give up on the idea though. If I base my skills on channel and use LastOrder by Rising dusk to issue the second last order, the unit will still carry on the previous order. However, the unit will seem to stall for a moment and the skills cant be used at a very fast rate(as in spamming the hotkey like crazy and the unit will cast the spells like nuts).

This is also my wonder for the hero Invoker in DotA when he changes the Q W E skills and instead he pauses after each change. I think it's because there are only 2 really instant spells in WC3, ie windwalk and berserk.
 

DioD

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most item skills are instant, also you can setup channel, dota is not ideal of techincal implementation.
 

Jedi

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This is also my wonder for the hero Invoker in DotA when he changes the Q W E skills and instead he pauses after each change. I think it's because there are only 2 really instant spells in WC3, ie windwalk and berserk.

As far as I know that is because shift ordering can cause some errors since they executed faster than triggers.
 

Bo-Bo

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Hey!

I posted the same thread today.
So i use a little trick now:
I use immolation, and just set the tooltips and the buttons to turn immolation on and off the same.
No cooldown, no manacost..

With triggers (well I'm using vJass) you can use an the order event and check if the order is immolation or unimmolation, so you gain the same effect for both events.

Some flaws:
- The only way i was able to remove the buff, was using a dummy buff without an image, but you can still find the buff if you move your mouse to the status bar.
- You can not have more than one immolation-based spell with different effects. For my map, this isn't relevant, just remember.

Btw: This also works for manashield, you just have to set the order-strings to manashieldon and manashieldoff.

~Bo-Bo
 

DioD

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immolation defend (have no buff) and manashells is not "spells" and they trigger no spell events, ever if unit is stunned, clicking spell icon will trigger order event.

and ordering unit to turnon\off will stop it anyway.
 
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