Void Ray Charging

MissKerrigan

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Hi,

Can somebody help me with the next issue?
I want to make the void ray beam without charging

If I remove the second and the third beamer in the effects, the void ray wont even shoot!
But the enemy is getting damage without seeing any beamer!

Does anybody know what's going on here?

MissKerrigan
 
i think you removed the actor and not the actual beam, go into the data editor actors tab, find the one for 2nd and 3rd ray beam and change it to the first, it should have something like RayBeam.on -> Create and RayBeam.off -> Create
but i havent used the data editor in a while, i could be wrong on how to do it/names and such :/
 
How did you remove the second and third beam in the effects? Since they belong to the core data you shouldn't be able to remove them from the map. Did you change some effect somewhere so only the first beam is used?
 
I didn't removed the 2th and 3th void ray beam from the map but just in efects
I went to Units-Void Ray and select the effects of the void ray
Void ray (damage2 and damage3) I removed from the effects
I set only the damage1 in the persistent effect but now I even don't see any beam!

omg, why this editor is so hard !

MissKerrigan
 
The void ray weapon is one of the most complex weapons in the game. It even took me some time to wrap my head around it. Make sure you reset everything to how it was before you started messing with the weapon. This is how I made it only have the normal beam:

Some of these steps are just for completion to make sure you completely remove the references. You can get it work with less work but then you will still have a lot of effects linked in the data editor which will make it look messy.

First go into the effect "Void ray - Prismatic Beam (Initial Set)" and modify the effect: effects field. Remove the "Void Ray - Prismatic Beam (Charge Effect 2)" and "Void Ray - Prismatic Beam (Charge Effect 3)". This will make sure it doesn't even consider attacking with a stronger beam in the beginning.

Go into the effect "Void Ray - Prismatic Beam (Damage Switch)" and modify the "Effect: Cases" field. Remove case 1 and 2. This is to make sure the void ray wont change to the stronger beam if it gets the behavior that makes it switch. This shouldn't happen but as I said, for completion.

Next you want to go into the "Void Ray - Prismatic Beam (Charge Effect 1)" and modify the "Effect: Effect - Expire". Set it to (None). The void ray weapon normally stays 3.6 seconds on each stage and then it changes over to the next stage. By changing this, it wont switch over to the next stage. Also change "Effect: Period Count" to -1. It should automatically change it to 65535 or something. This is to make sure it will stay in the first stage forever instead of ending it after 3.6 seconds.

Now the last parts are optional but I'll tell you how to do it just so you can completely remove the references. If you go to void ray and look in the object explorer you'll see it still links to the "Void Ray - Prismatic Beam (Damage 2)" and "Void Ray - Prismatic Beam (Damage 3)" effects even though they're not used. Same goes for the (Charge Effect 2) and (Charge Effect 3) effects.

To remove those, go into the actor called "Void Ray Attack" and modify the Event: Events field. Remove the two parts I show on the picture below. You can remove them by right clicking the top part with the flag and pressing remove selection.

4ZIC2.jpg


Finally, go into the actor called "Void Ray Charge X01" and modify the Event: Events field. Remove the two parts I show on the picture below.

DvPSr.jpg


There you go. That should be everything you need I think.
 
couldnt you just reduce the damage factors so that the void ray damage persistent 2 and 3 deal the same damage as persistent 1
 
Thank you guys!! didn't know I had to go to actors
The weird thing of this editor is when you think you know how something works, you actually start to getting trouble :) :)

So there is a certain diffirence between actors and models? arent they both pictures shown in the game?

MissKerrigan
 
I would think of it like this: Models are used specifically for the "picture" in the game. The actor is the controller that controls how it behaves and animates.

Or think of a real actor and think of the model as a costume. The costume decides how the actor looks but the actor decides how to animate and what sounds to make and when to make them and when to appear on the stage.
 
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