Father_Yetti
New Member
- Reaction score
- 46
I have made a Mason unit in my game specializing in the construction of defensive structures, towers, and walls. However I am haveing trouble getting the walls to serve their main purpose which would be to protect what is behind them. I have set their collision pretty high however have not been willing to change the pathing map as it fits the graphics perfectly. The problem I am sensing is that because the pathing map is so thin that even melee units' attack range can reach through the walls if towers or buildings are placed just on the other side of them. I thought increasing collision could ammend this and it has not. Any ideas?