FannyShaver
Well-Known Member
- Reaction score
- 31
Trigger:
- Rebuild Healing DG
- Events
- Conditions
- Actions
- Set PositionOfDG = (Position of AncientDG)
- Set TempRebuildGroup = (Units within 300.00 of PositionOfDG matching ((Unit-type of (Matching unit)) Equal to Dummy Rebuilder))
- Custom script: call RemoveLocation(udg_PositionOfDG)
- Unit Group - Pick every unit in TempRebuildGroup and do (Actions)
- Loop - Actions
- Unit - Order (Picked unit) to Attack Once AncientDG
- Game - Display to (All players) the text: 1
- Loop - Actions
- Unit Group - Pick every unit in TempRebuildGroup and do (Actions)
- Loop - Actions
- Unit - Add a 1.00 second Generic expiration timer to (Picked unit)
- Game - Display to (All players) the text: 2
- Loop - Actions
- Custom script: call DestroyGroup(udg_TempRebuildGroup)
These units definitely exist right next to AncientDG with range lot shorter than even 300. It is starting, as I removed Event and rest of Actions, so trigger runs, got only a slight problem with this part.
Dummy Rebuilders are neutral hostile owned units, does that matter?