Add endurance aura with negative values, or the "item movespeed" ability with negative values to the unit who activates the avatar.
Problems setting a value to a negative value? Try holding down shift then click enter to edit the field, put in a negative number "-34" click ok. Short words: shift+click the field
Step 1:
Set up all the abilities needed in the object editor (hotkey F6)
See the attached picture named "Abiltiies" at the bototm of this very post.
A; one ability of the spell Avatar
B; one ability of the endurance aura
C; one ability of the "spell book" - item ability, which is used to hide the endurance aura icon! If we just added endurance aura on a unit, it would show the icon of the ability. If we put the endurance aura inside a spell book, then disable the spell book by a trigger, the unit still gets the effect of the endurance aura and the icon does not show!!! See the picture on how it is set up!!! The pink lines + the blue marked line...
Step 2:
Open up the Trigger Editor (F4 hotkey) - new trigger - Disable the spellbook for a player:
Trigger:
Map Init
Events
Map initialization
Conditions
Actions
Player - Disable disabled EnduranceAura for Player 1 (Red)
Step 3:
Change moverate when avatar starts:
Trigger:
Enduracne AUra
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Avatar
Actions
Unit - Adddisabled-spellbook-EnduranceAura to (Triggering unit)
Unit - Set level of Endurance Aura for (Triggering unit) to (Level of Avatar for (Triggering unit))
Wait 1.00 seconds
Unit - Remove disabled-spellbook-EnduranceAura from (Triggering unit)
Instead of 1 seconds, you should wait as long as avatar lasts...
notice the difference between the spells.
Or instead of adding and disabling the ability try giving it only to the unit that you are transforming to as an "ability - normal" (avatar changes the unit to a different unit, give that different unit your minus movespeed but not the original).
Or instead of adding and disabling the ability try giving it only to the unit that you are transforming to as an "ability - normal" (avatar changes the unit to a different unit, give that different unit your minus movespeed but not the original).
Avatar does not change a unit into another unit. It simply makes you bigger, increases damage, defence and hit points. And of course, gives you spell immunity.
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled