Wisp Spawning Help

pointofview1

New Member
Reaction score
0
I cant get the wisp to spawn i dont know what i did wronge?

Create Wisp
Events- Map initialization
Conditions
Actions-
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Hero Picker for (Matching Player) at ((Matching Player) start location) facing Default building facing degrees
Else - Actions
Do nothing
 

AoW_Hun7312

I'm a magic man, I've got magic hands.
Reaction score
76
This
Trigger:
  • Unit - Create 1 Hero Picker for (Matching Player) at ((Matching Player) start location) facing Default building facing degrees


should be this.

Trigger:
  • Unit - Create 1 Hero Picker for (Picked Player) at ((Picked Player) start location) facing Default building facing degrees
 

Anachron

New Member
Reaction score
53
Change Matched Player to Picked Player() and replace Map Initialisation to Elapsed Game time equal to 0.00 seconds.
 

Anachron

New Member
Reaction score
53
It should work, sure you save before testing and its the right map? Post your new trigger here, please.
 

pointofview1

New Member
Reaction score
0
Create Wisp
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Hero Picker for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
 

Yoshii

New Member
Reaction score
74
Im pretty sure i copied the wisp and just change the name

the last trigger you posted still doesnt work? thats kinda impossible..
I created a blank map and used
Trigger:
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) controller) Equal to User
              • ((Picked player) slot status) Equal to Is playing
            • Then - Actions
              • Unit - Create 1 Footman for (Picked player) at (Center of (Playable map area)) facing Default building facing degrees
            • Else - Actions

and it worked fine
 

pointofview1

New Member
Reaction score
0
the last trigger you posted still doesnt work? thats kinda impossible..
I created a blank map and used
Trigger:
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) controller) Equal to User
              • ((Picked player) slot status) Equal to Is playing
            • Then - Actions
              • Unit - Create 1 Footman for (Picked player) at (Center of (Playable map area)) facing Default building facing degrees
            • Else - Actions

and it worked fine
Thanks Yoshi you made me see where i made my mistake THANK YOU
 
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